DayZ Standalone Alpha Gameplay - Part 3 - HOW TO STOP BLEEDING WITHOUT BANDAGES
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Welcome back to Part 3 of my DayZ Standalone Alpha let's play, in this episode I learn how to stop bleeding without any bandages, we also meet a friendly guy who is willing to help us out! thank god he was there, otherwise we would have been mince meat!
Other than that, I'm not going to lie, I'm putting so many hours into DayZ.. such a fun game, considering it's in Alpha the DayZ gameplay is awesome! I really do think it was worth the wait, Rocket is doing everything he can to keep it with the latest updates!
I hope you're enjoying this DayZ playthrough, and I hope you look forward to more, let's see what we will pick up on this epic journey! maybe we will make some friends, who knows?!
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What is the DayZ Standalone? (from DayZ Wiki)
DayZ Standalone is the much hyped follow-up to the DayZ Mod created by infamous game developer Dean Rocket Hall. On 14 August 2012, Rocket announced that DayZ would become a standalone game that does not require Arma II. Development of the standalone version was headed up directly by Rocket, in conjunction with Bohemia Interactive, the publisher of ARMA II. With this announcement, Rocket turned the mod version of DayZ over to the community for continued development. Some of the main goals for creating the standalone were to fix bugs and prevent hacking, two things very difficult to do under the previous ARMA II architecture.
DayZ Standalone utilizes the Take On Helicopter engine, which is a branch of the Arma II Operation Arrowhead engine Real Virtuality. The engine has been heavily modified even including code from ARMA III.
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