Deadly Premonition (PS3) - gas station break-out pt. 1

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Sigourney can cause some peculiar results at the Heaven & Hell Gas Station.

0:00 - If you drive into the Gas Station while Sigourney is yelling "stop the car", the Gas Station activity will be delayed by a few seconds. You can exit the car during this time and overlap the Gas Station menu & cutscenes with other actions to cause a number of strange results.

0:28 - Overlapping Gas Station and flare. Gina suddenly pops up during the flare sequence, interrupting it. Since York is supposed to be in the car at the moment, his pose adjusts accordingly. York's car is supposed to be right next to the Gas Station, but since the flare displaced it, Gina's cleaning dance also becomes displaced and she ends up somewhere off-camera.

Afterwards, whoever is the Station attendant is supposed to walk back inside in a short cutscene. If York is on foot, the attendant remains close to York afterwards and can be talked to restart the Gas Station activity again.

2:06 - Talking to the attendant like this looks a bit glitchy, but no longer quite as glitchy now that York's car is no longer displaced. You can see Gina's cleaning dance from a distant camera angle, which is pretty neat.

3:37 - Overlapping Gas Station and quick travel. The quick travel menu will be obscured by a fade-out, but you can still choose something from it. After quick travelling, the Gas Station-menu opens up amidst half-loaded scenery. Gina's cleaning dance fares even worse, as now there's no Gina herself or even the car to be found.

Afterwards, the short cutscene showing the attendant leaving takes the focus back to the Heaven & Hell Gas Station again. This inadvertently forces the game to load the surrounding area and unload the area York is at. The cutscene may get stuck if you view it in extreme conditions such as this, but I believe that if you haven't overlapped these Gas Station cutscenes with anything additional, you should always be able to skip the stuck cutscene with 'Pause', therefore avoiding a softlock.

5:47 - Once gameplay continues, York regains control at the location he quick traveled at, except most things are unloaded at the moment. I suppose this is a yet another method to go past walls in a controlled fashion...

In this clip, I accidentally walk right into the loading zone of the unloaded Galaxy of Terror, thus proving this concept.







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