NAM/NAPALM: Tangerine Edition | Commando, Platoon 1, Tour of Duty - Part 1 | No Failure Runs
There's a few map runs that are too short for a single vid, usually going for 3-4 minutes each. Decided to combine 3 of them today. First one has me finding a supply cache to stop the VCs from using it, second one has me fight through a base to recover a stolen chopper, and then the third where it's just a brawl with lots of trees but few ammo.
Gets increasingly trickier with each entry, though I guess that's not saying much. You die so fast in this game with even the basic mooks, that the perspective of difficulty can be understandably a pinch skewed.
Still, I'd like to think being stuck with the starting weapon and maybe 4 mags against nearly 30 enemies is a notch harder than having pretty much all of the big fights already sorted out for me by airstrikes within the first minutes.
Mods Used:
Tangerine Edition: https://forum.zdoom.org/viewtopic.php...
Commando, PLT1, TOD1: http://www.r-t-c-m.com/knowledge-base...