Deus Doom + Touhou Doom | NeoDoom: The Mansion | No Failure Run | Part 2 FINALE
You might've noticed it earlier, but enemies having augs of their own proved to be quite a challenge playing this mod setup. I'm lucky enough that Touhou Doom has enemies that all use projectiles, but imagining playing this with a mod that has sniper/railgun-type enemies scares me.
Same thing if I'm playing a map that's set on cliffsides where you might fight enemies with the ability to just throw you off the side. Those gravfield guys are a particular pain in the neck, though granted my berserked melee attacks can sandblast most low tier enemies, so I guess it's a bit fair in that regard.
Yeah, I know. I didn't use my alt ammo much. I was trying to save 'em, but I guess it's a bit silly since this is a single map NFR and the lot'll probably go to waste after the map ends. Coulda swapped to WP to blast Cirno with instead of going back to the mansion to get the Flamer. Still performed decently well, atleast. I did get 100% of everything for once.
Mods Used:
NeoDoom: https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/neodoom
DeusDoom Weapons: https://forum.zdoom.org/viewtopic.php?t=76782
DeusDoom Augs: https://forum.zdoom.org/viewtopic.php?f=43&t=71581
DoomDynMus: https://forum.zdoom.org/viewtopic.php?f=43&t=72207
Touhou Doom Gameplay Mods: https://forum.zdoom.org/viewtopic.php?f=43&t=65432
Footsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=35388
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