Developer's experience on Cards & Castles | Tuang DHEANDHANOO VIDEO
A post-mortem of the Cards & Castle game: what went wrong and what went right. How you can achieve playability and fun on a new concept with limited funds and time.
Delivered at Casual Connect Asia, May 2012.
Other Videos By GameDaily Connect 2012-07-22 More Bang for Your Buck: The New Era of User Acquisition | LEE, PANYASIRI, LEKSELL, WONACOTT 2012-07-22 Grow Revenue through Direct-Deal Advertising | BHARDWAJ, GOOLAMABBAS, ALEGRE 2012-07-21 The Challenges and the Opportunities | Hong-Yee WONG 2012-07-21 Glocal Social Gaming - The Next Big Thing | Alok KEJRIWAL 2012-07-21 Working with Developers How to Bring a Successful Mobile Game to Global Market 2012-07-21 Game Design Principles and Inspiration | John SAY 2012-07-21 Creating Next Gen Casual Games using Unity3D| Robin Tan 2012-07-20 GSC: Supercharging Game Development in Singapore | Albert LIM 2012-07-20 How Gaming Will Become A Billion Dollar Business In India 2012-07-19 Flash Games Evolution | SUDARTO, TEE, LEE, CHAN 2012-07-19 Developer's experience on Cards & Castles | Tuang DHEANDHANOO 2012-07-19 Creating Your Own IP for Mobile Devices | Anila ANDRADE 2012-07-19 Making Global Games Local: Creating Player Delight via Internationalization | Brian TAPTICH 2012-07-19 10 Differences Between Publishing Your Own Mobile Game | Nenin ANANBANCHACHAI 2012-07-19 Actionable Analytics: Understanding User Economics with Kontagent | Jason LEE 2012-07-19 Jumpstart your Creativity | KANG, KIE 2012-07-19 Understanding the Smartphone User in Asia | Adrian TAN 2012-07-19 Improving In-game Conversions Utilizing Social and Behavioral Data| COHEN,AVIDAN 2012-07-19 Flash Gaming Today | Colin CUPP 2012-07-19 China Anything is Possible, Nothing is Easy: PopCap's Experience Entering China | James GWERTZMAN 2012-07-19 Opportunity for Mobile Social in Japan, China and Korea | Tetsuya MORI