DFFOO GL, Dare to Defy 1, Slow & Steady: No Summon/BT/FR Mode. Refer Description for Detailed Strat

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#dffoo #finalfantasy #operaomnia

I wanted to break out of the Kam and Machina rut sooo here's a run at the complete opposite end of the spectrum, no FR, no BT, no Summon mode.

First off, credit to ScottOng for the idea of using Reno LDCA. This call is the centerpiece to this strategy. If you don't have Reno LDCA then this party comp wouldn't work.

Check out his run here: https://youtu.be/4UlrzKXUgW8

Since this is a no BT, no Summon mode, no FR run, and Odin has 110m HP, this run took me about 50 mins of real life time to complete. The video was sped up by 1.3 times.

That being said, with this team and call setup, the fight isn't actually very tough.

Party setup can be seen at 37:53

Lightning has base HA, base BT (unused), 5/5 UW, Seymour LDCA. If you don't have Seymour, try Kurasame LDCA

Selphie has a 0/3 HA, 5/5 UW, Reno LDCA.

Leo has a 0/3 HA, 2/5 UW, Raijin LDCA. If you don't have Raijin, you can sub this with WoL LDCA BUT if you're using WoL you have to ensure Wall is up on everyone before Odin hits 100% FR the first time. And even then, there is a 20% chance Bladeglint will land. Best to use Raijin LDCA

General tips

- Lightning should use her AA, or EX if it's up, or LD if she is due to refresh her overhead anytime Odin +1 his Bellicosity stacks. This allows you to bring him down to zero stacks. Bringing him to zero stacks should be your MAIN priority.

- Lightning and Leo LD should be used ONLY if you need to refresh her overhead or his Ferocity buff. This ensures you have enough buff to last the fight.

- Selphie should time her subsequent LD uses at 49% and 9% which is after Odin warps as the 2T delay helps you push Odin's turn back.

- The key treshholds you must keep in mind is 79/49/19% because those are the turn warps.

- Reno's Numb debuff lasts for 6T only. You must apply this before Odin warps turns at 79% and it MUST last until Odin warps turns at 9%. If it drops off before 9% you will die when he warps turns. For reference, Odin only took 5T total in my run.

Timestamp
0:00 Odin not in FR mode
This phase is easy. Selphie uses one Wall and Rapture. After Rapture is up, apply Reno BASE call and Raijin LDCA. Use Seymour base call only.

Reno base call is key because it applies the Numb Debuff. This causes Odin to get delayed by 2T after he warps turns at 79/49/9%. Without this, he will get 3T and you'll likely die.

Anyway, between Lightning and Leo, Odin will be delayed to oblivion here.

Importantly, in this phase, Selphie should try to conserve Drain and Wall charges. Use HP++ to launch on her turn instead.

At 79% Odin will warp turns but you'll be able to just delay him again after Numb kicks in.

7:33 Odin FR Mode
Once Odin hits 100% FR, he will use Zantetsuken Divine. However, Raijin's debuff will protect you and also ensure Bladeglint will not get applied.

During this phase, use Selphie EX anytime it's up, use her Wall, AA and Drains to keep her next turn relatively close.

With Aura and Odin's turn delay effect, Leo will be able to recharge his EX with just ONE skill use. This means he can go EX into free Master Blade and repeat infinitely on this phase. Use his LD when you need to refresh his Ferocity buff.

It's okay to let Odin get up to TWO turns in this phase but when his FR turn remaining is at 1, you need to aim to bring him to 49% before he gets another turn.

18:29 Odin hits 49 Percent
In my run, Odin hits 49% when he still has 2T FR time remaining. He gets one instant turn, gets delayed by Numb and his FR time is down to 1T.

At this point you can allow him to complete his FR time to reset his FR gauge. Remember to use Lightning AA if you need to rebreak Odin to remove his yellow or red aura

20:16 Odin no FR phase again
Apply Seymour LDCA to refresh debuffs. Use Reno LDCA to apply Pyramid. At this point you cannot let Odin get another turn until he hits 100% FR time.

It's actually pretty simple here with Selphie Rapture and Leo and Lightning delays.

26:03 Odin FR time again
Once Odin hits 100% FR gauge, he uses Zantetsuken Divine again, but Pyramid will negate everything.

At this point I never gave Odin another turn. Strat is the same as the last FR phase it has.

30:04 Odin hits 19 Percent
He gets 2 stacks of Bellicosity here and goes red aura. Just use Lightning AA here to rebreak him and bring him to zero stacks.

If you really need to, you can pop summon or BT mode here to help give you room.

33:43 Odin hits 9 Percent
Odin will Warp turn here but will get delayed by Numb again. Just quickly rebreak with Lightning to remove his stacks and finish him off.




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