DFFOO [JP][Dorgann LC] Dorgann BT + (Iris BT + launch) (+ follow-up) = ?

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At the end of the day, his LD is the one that costs me the most, but he is indeed a lot of fun and I have already done quite a lot of experiments with him prior and after finishing the LC. He is right up my lane of rebreakers, so I just really want him on the party.

The stage, just like his debut event, is designed around him such that when bosses has entered FT, they will continuously unbreak themselves. However, I intentionally avoided this mechanic just to show this strat that one can replicate basically anywhere else as a proof of concept. So naturally if you allow them to do that, you would have guarantee procs regardless and that would be like evaluating Dorgann through tinted glasses imo.

Also included some time stamps for references:
00:00 Battle starts
03:32 Dorgann FR

Boss: Unbound x3
Perma aura:
Player mBRV down

Force:
+4%: Player action
0%: 999% elemental BRV dmg reduction other than wind
50%: 50% non-elemental BRV dmg reduction
FA: Grudge Howl+ (Dark AOE BRV+HP)
- always trigger outside of BT/summon
- buff themselves with "illusion"
The buff "illusion":
- heals the boss as they act
- pull its own turn to the front after ally's turn

FT: 10T
- HP dmg up
- set BRV to 20000 on field turns (still restricted by mBRV)

Weakness: (cancel permanent aura only)
FA that deals melee BRV dmg and break the target

No known HP threshold mechanics

General Description:
Quite an easy boss. Only 2 or 3 things worth noting:
1. Boss gets AD down and BRV dmg down when they get to act and use the ST version of Grudge Howl.

2. The mBRV down is VERY oppressive and only a handful of people can ignore that. It has been some time since the debut event, so there are additional options you can use to ignore this. For example, Quina BT can straight up ignore its effect. Ursula BT + other mBRV buffers to counteract its effect to a degree. We now have FR echoes, so we can just use a well timed melee FR echo to break the target regardless of what the starting base FR is.

3. As mentioned before, their FT sets their BRV back to 20K and unbreak them. Also having the "illusion" buff means they can constantly heal and pull themselves to the front. This can be an opportunity or a problem depending on how you approach the stage.

Overall as LCs and IWs normally behave, the stage is easy to tackle. I think the featured character mechanics are far more interesting than the stage itself.

Regarding Dorgann and his BT:
Dorgann BT gives everyone in the party the ability to reset the target's break status. This effect is activated AFTER all follow-up/off-turn attacks are fired. In other words, his BT guarantees at least a proc of his off-turn attack for each turn (obviously excluding bosses that are immune to breaks).

Note that this effect work like Laguna's desperado explosions, only the direct target you click on before selecting an attack gets the reset.
Also using a follow-up character this way would not net you 2 procs, since the reset happens AFTER all follow-up is done.

More advanced usage:
(1) Dorgann BT + Iris BT
Iris BT effect has a 0 mBRV aura, which means all bosses would be reset every other turn. If you keep hitting the same boss, every other turn you will get 2 procs because the non-target boss would get a reset.
As long as the bosses are broken in an alternating fashion, you don't have to worry about using AOE attacks getting you less procs. The Iris 0 mBRV reset happens AFTER the main attack but BEFORE Dorgann's off-turn. So the break also happens in an alternating fashion.

07:40 (2) Dorgann BT + (Iris BT + Launch)
I put the bracket on (Iris BT + Launch) because during my tests, it is Iris BT that trigger the following interaction, but you can use Dorgann to take advantage of it.
Iris BT + Launch causes a 0 mBRV break reset on the launched target. My suspicion is that launch queue counts as a BRV recovery frame, so the target has gone through the "every other turn" already. You can see after the target lands, their BRV is also back to 0 here.
This does not interfere with Dorgann's BT reset. The 0 mBRV launch reset happens before Dorgann off-turn is fired. His reset happens AFTER:

0 BRV -- attack (break #1)
-- Launch
-- 0 BRV (Iris reset)
-- Dorgann off-turn (break #2) (if Leo was not present)
-- Dorgann reset (cycle restart)

This setup means you can also get 2 procs/turn.

04:51 3 proc
08:13 (3) Dorgann BT + (Iris BT + Launch) + ST follow-up
This is a combination of utilising the alternating break reset from (1) and break structure from (2). Leo's ST follow-up happens AFTER target has landed and BEFORE Dorgann off-turn is triggered:

0 BRV -- attack (break #1)
-- Launch
-- 0 BRV (Iris reset on BOTH bosses on alternating turns)
-- Leo follow-up (ST breaks boss A (#2))
-- Dorgann off-turn (AOE breaks boss B (#3)
-- Dorgann reset (cycle restart)

This means 3 procs/turn (every other turn)

If you want a Sephiroth showcase, you have to look somewhere else.




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Tags:
Dorgann
Iris
Leo
Dorgan