DFFOO [JP][FEOD: Transcendence 12] Seymour: Rest in pieces, they die too quickly

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Honestly I think Seymour + Aranea is too strong for this stage that the middle one drops below 50% before the first FR even ended, so the others die even faster during Seymour's show. I already swapped out Raines once and I am considering more swapping lol.

This stage is weird. It is can be really hard but it can also be very easy. It is not the usual "synergy would stomp everything" kinda deal, rather it is more about how much force enhancement and FG boosting you have. I tried to use Prishe in place of Aranea actually, but because she does not have FR boards, Hope would have a rather hard time boosting FG to the point that I could let Seymour use his FR before the enemy's second FT.

Boss info:
Force Mechanics:
+3%: On enemy turn
+3%: On player turn
Note:
FG charges faster with HP being lower, x1.5 @80%-, x2 @50-80%, x2.5@50%-
0%: BRV dmg reduction and SPD up

FA: Giga Split Needle (AOE BRV dmg only) @ no colour aura
Each time this FA happens, the enemy would gain one level of aura: from nil to yellow to red. Each level improves the next FA use onto an extra +version.
Giga Split Needle+: (AOE BRV+HP) @yellow aura
All allies gain HP dmg reduction buff.
Giga Split Needle++: All KO @ red aura

FT: 2 turns
Teleport behind any player turns
If you break it and get a consecutive turn, such as with Aranea, that teleported turn would be right behind Aranea and not be instant.

Force Weakness: (removes aura)
FA that deals magic BRV dmg and inflicts 3 or more debuffs
Note: I am not sure if one debuff on each enemy counts as 3

Threshold Mechanics:
At 50% for the first boss, it will summon two copies of it and buff every boss with SPD up.

Other than that, the boss and each of its copy would mainly use Kamaitachi, Giga Cutter and Mono-laser (the only non-magic attack). The latter two are BRV+HP attacks and the 3 of them would buff the bosses with "ATK up", "BRV shield" and "BRV regen" respectively.

Approach:
Basically there are two difficult things here. First they are very damaging. By damaging I mean if they break you, you are dead. With hope here though, you can eat their consecutive attacks to the face without a problem. Alternatively, if you choose to use some form of delay or turn deletion, you can simply use a Rydia LDCA. 3 stacks of evasion should be enough to get you through the whole thing, unless you do not kill them before the second FT. They do get quite dangerous if you give them a few turns though without delaying. So Aranea while a bit much, mechanically she is very good for this.

The second problem this fight poses, and it is probably the first time is that the bosses charges their FG super fast. Only if you have 3 force enhance character with a force booster (someone with instant turn rate non-attack skill) would help you get ahead of them. Their FG after the first boss drops below 50% would have a x2.5 multiplier with +3% on field turns, whether it is yours or theirs. So they typically would get ahead of you.
This fight solely builds and hinges on managing how fast they get to their FT. As their versions of FA suggests, if you let them go into FT 3 times in a row without hitting their force weakness in between, you die.
That's not to say Seymour FR is a must here though, even without concerning hitting force weakness that is. With enough firepower, you can kill them before they even go into the 2nd FT, but force boosting is quite vital to this strat.

You can typically just let the first FR happen and then use your own FR, or boost ahead of it. That way you can lock it at the % when you use yours.
The goal is to deplete the first boss to below 50% as quickly as possible, typically with one FT. Then get to your second FT before they do and use summon phase for this if you must, because a second FT with the 3 of them means they are ALL teleporting turns behind you, so it will get really dangerous. In addition to that, since their FT is only 2 turns, it means they have several extra teleport turns to get their 3rd FG when you do nothing (you can use Kam'lanaut to circumvent this to some extent I suppose).

Since this fight has increasing number of bosses, bringing characters that are effective at ST and AOE or both would be quite good for the two phases. Since there are 3 bosses, they are not very tanky. I believe even some FR era starting force weapon would have enough % to get it to 50%. Aranea is a bit overkill here.

If you have Seymour BT and FR, the second half would be his field. His dmg alone is more than enough to kill everything without a second BT with cap up. His FR appears to have a rather low % growth, but since both his BT and FR gives you cap up at a total of 50%, with his varies style of 11 dumps worth of follow-up attacks, he would wipe the floor in no time. Honestly they die way too fast to his splash dmg that the launches were wasted and the Leo LDCA I prepared didn't even get used lol.

Pity, Anima's Pain is only his FR but not a BT follow-up XD.




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Tags:
Seymour
Anima
Seymour BT
Hope
FEODT 12
Dimension's End Transcendence 12



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