[DFFOO JP][Quistis Lufenia+] Non-synergy Vayne in fights with tight orbs
Was really happy after completing his own Lufenia+ with Y'shtola, Vayne and Zach, so I have decided to try him in other places with tight orbs that really work against consecutive turns.
The idea of Vayne hoarding turns inside Tola's BT still works well, and the fight should end before her BT+ ends and his consecutive turns took full advantage of that. Vayne's BT effect is quite potent as well, so stacking those together works well to boost damage.
The difficulty of putting Vayne in this fight is his consecutive actions tick down the orb really fast, and he should stop before the 29%/49% threshold so the floating eyes would not regen more than once (failed once in this run). Having Cid Call helps placing Quistis behind him to facilitate the timing of her 3 turn delay and somewhat boosting damage inside his burst.
Possible things to further optimize:
1. Forgot to place Faris and esp. Iroha call early before Vayne's burst
2. Probably can do Vayne's actual burst when his BT+ was still in effect when one of them is between 30%-50% and the other below 29%, tried this once but it was hard to manage the damage since his follow-ups and damage was really high and I abandoned one run because it pushed the one with higher HP below 29% and he started healing
CoD Friend is not needed at all, tried another run with spare Quistis friend and ended up not using the friend at all and got through just all right, so tried this run with CoD to push the damage. Shame that plans changed when I did not like the HP thresholds on the bosses when there were still a few turns left with Vayne's BT+.