Diablo 3 Halls Of Agony - Enemy Setups, Traps, and Player Path
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Published on ● Video Link: https://www.youtube.com/watch?v=MZcOXK8Xxdo
I play through Diablo 3's Halls of Agony. Level Design varies greatly depending on the moment to moment gameplay. In Diablo 3 pay attention to:
- breakables and how they are an important component of level design and moment to moment gameplay.
- enemy placement and spawn behavior
- enemy combat behavior
- level layout
- journals and side quests to help push the player through the level and mission
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Tags:
Unreal
Blueprint
Level Design
Mission Design
Game Theory
Markg Game Design
Combat Design
Cut Scene Design
Diablo 3
Halls of Agony
Enemy Design
Academy of Art University
Other Statistics
Diablo III Statistics For MarkG Game Design
At this time, MarkG Game Design has 2,137 views for Diablo III spread across 1 video. Less than an hour worth of Diablo III videos were uploaded to his channel, or 1.28% of the total watchable video on MarkG Game Design's YouTube channel.