Diablo 3 Halls Of Agony - Enemy Setups, Traps, and Player Path
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Published on ● Video Link: https://www.youtube.com/watch?v=MZcOXK8Xxdo
I play through Diablo 3's Halls of Agony. Level Design varies greatly depending on the moment to moment gameplay. In Diablo 3 pay attention to:
- breakables and how they are an important component of level design and moment to moment gameplay.
- enemy placement and spawn behavior
- enemy combat behavior
- level layout
- journals and side quests to help push the player through the level and mission
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Tags:
Unreal
Blueprint
Level Design
Mission Design
Game Theory
Markg Game Design
Combat Design
Cut Scene Design
Diablo 3
Halls of Agony
Enemy Design
Academy of Art University
Other Statistics
Diablo III Statistics For MarkG Game Design
Currently, MarkG Game Design has 2,137 views for Diablo III across 1 video. His channel published less than an hour of Diablo III content, roughly 1.28% of the content that MarkG Game Design has uploaded to YouTube.