DmC reboot - Glitches/Bugs - Verginity pt. 4/4
the game i guess is designed to revolve around dOnte & only dOnte. in downfall, some stuff are a bit wonky. enemy ai is a good start.
- wisps & babies are prone to not follow you when you lead them far away from respawn point, then respawn. they just gormlessly float there, ai's active upon contact, but they just don't move.
- some more cases of flying enemies float down to their demise. there had been a case of a wisp doing so, but wasn't recording at the time.
- self frozen baby rage, funniest if they freeze mid lunge, whereby they continue to vector against collision or off cliff. doesn't seem to be this prevalent in dOnte's.
- unlike dOnte who elbows the demons or what not after pull, vergin does not. permitting enemies reacting after being pulled. rages growls or rakes in midair, knights block in midair, ravagers ravages in midair, u get the idea.
- babies in DT when pulled towards the ground will be fixated to one direction (pun intended) until sth happens. they will attempt to attack, sometimes fly off normally, & in rare cases float off cliff & die. the grenade variant can & will lob their grenade backwards, or wherever vergin is.
- as with dOnte, vergin can pull harpies during their bubble gum blast, cancelling the attack but not the visual effect. just that vergin can pull at a continuous rate, quite trolling.
- mission heartless, second final battle in the circular platform, the harpies are a bit retarded. when shot off wings, they will head in a bee line off cliff. if a sword is embedded, they can be pulled & lifted, but not afterwards. they also seem to be a bit disoriented for the 1st attack if they manage to recover their wings & consequently sanity.
Other Videos By Cabbage
Other Statistics
DmC: Devil May Cry Statistics For Cabbage
At this time, Cabbage has 3,697 views for DmC: Devil May Cry spread across 19 videos. His channel uploaded 2 hours worth of DmC: Devil May Cry videos, or 3.36% of the total watchable video on Cabbage's YouTube channel.