Dohna Dohna - Any% speedrun [1:40:14]

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Published on ● Video Link: https://www.youtube.com/watch?v=YE0F7xs9i6g



Duration: 1:40:41
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You didn't think Sengoku Rance was the only Alicesoft game I run, did you? Once I started this game up and saw a built-in lewd blocker with speed-up options, I knew a speedrun was inevitable. The result is perhaps less glamorous than I'd like, but this run is NASTY when it comes to RNG.

The run itself uses second game bonuses, because I quickly learned that routing a fresh file would be nonsense when it comes to the luck requirement. The bonuses move the run toward something closer to being skill-based, which is definitely more appealing to me.

The first thing you'll notice is that I created custom talents and clients. It feels a bit weird doing stuff outside of the game to give you an advantage, but the game specifically allows it. The custom talents give me a solid starter set, and the custom clients eliminate most of the luck for hustling requirements. The custom talents being SRW 30-related is just because I had the images handy for when I was speedrunning that game. Don't read into it.

The strategy for this run is pretty straightforward, which is a little disappointing after Sengoku Rance. I use all of the experience items on Kuma at the start to carry the early game, but the advantage falls off fairly quickly. Antenna and Medico definitely make the run manageable once the enemies get stronger, so I don't need to grind as much as you might expect. The level 4/5 weapon grind is by far the worst part, but I don't know of any realistic way around it.

Not really sure what else to explain here, so feel free to ask questions if you wonder what's going on here. I don't really plan to continue running this game since the luck requirement is so high. Hopefully you enjoy the novelty of another H game run though!







Tags:
Dohna Dohna
Speedrun
Any%
NG+
ドーナドーナ