Donkey Kong Jr. Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=Wv6Y2Tv6Ou8



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Arcade, 1982. Rating: 2 out of 4 stars (NES version, played for video: 2)

If nothing else, Donkey Kong Jr. deserves some credit for making Mario the villain by having him capture Donkey Kong. That’s the most notable aspect of the title, which, like its predecessor, has Donkey Kong Jr. traveling through four stages with various tricks and traps to save the big guy. Nintendo does a good job making DK Jr.’s movement work pretty well and going from vine to vine and platform to platform is mostly seamless. The first two stages, in particular, do a good job emphasizing this aspect. The third and fourth stages are pretty trite and boring and don’t have the same level of variety or energy. It makes for harmless enough playing, but apart from a few style points here and there, it doesn’t work as well. The NES port, at least, had the decency to give us the full game this time and not three-fourths of one. Not worth more than a handful of quarters, perhaps, but a decent footnote in the early years of gaming all the same.

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