![DOOM - RTX 2060 / Ryzen 2600 - 1440p Nightmare Settings - Argent Facility (Destroyed)](/images/yt/mx/doom-rtx-2060-ryzen-2600-1440p-nightmare-settings-argent-cupcm.jpg)
DOOM - RTX 2060 / Ryzen 2600 - 1440p Nightmare Settings - Argent Facility (Destroyed)
Gameplay of DOOM (2016) on an RTX 2060 and a Ryzen 2600, using RivaTuner Statistics Server to display info on the top of the screen. Playing through the Argent Facility (Destroyed) level.
Resolution is set to 2560x1440; Graphical settings are all at max, including Nightmare Shadows and Virtual Texturing Page Size. Motion Blur is set to Low, FOV is set to 106, Sharpening is set to 2.0. The game is running on the Vulkan API.
Smooth as butter, unsurprisingly. God bless id Software. It's pretty much always above 100 FPS on this setup, and often on the better side of 144 Hz. Although there's this short scene where the camera is locked at the same spot and the game rams its head into the default 200 FPS cap, which does slightly bias the average.
Unlike at 4K, there's no potential VRAM limitation going on, and it's 100% GPU bound so if you want more FPS, get a stronger GPU.
● CPU: AMD Ryzen 5 2600 - Stock settings and cooler
● GPU: Zotac RTX 2060 AMP - Stock settings
● Motherboard: MSI B450 GAMING PRO CARBON AC
● RAM: G.Skill 16GB (2x8) DDR4 Ripjaws V - 3200MHz CL16
● HDD: Toshiba P300 2TB 7200rpm SATA III
● SSD: Samsung 860 EVO 250GB SATA III
● System: Microsoft Windows 10 Pro, installed to SSD
● PSU: Seasonic FOCUS Plus 550 Gold
#DOOM #FPS #Benchmark
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