DOOM - RTX 2060 / Ryzen 2600 - 4K Nightmare Settings - Kadingir Sanctum
Gameplay of DOOM (2016) on an RTX 2060 and a Ryzen 2600, using RivaTuner Statistics Server to display info on the top of the screen. Playing through the Kadingir Sanctum level and trying to prevent the Eternal muscle memory from getting in the way.
Resolution is set to 3840x2160; Graphical settings are all at max, including Nightmare Shadows and Virtual Texturing Page Size. Motion Blur is set to Low, FOV is set to 106, Sharpening is set to 2.0. The game is running on the Vulkan API.
Not quite a locked 60 FPS, but pretty close. It's 100% GPU bound even at lower resolutions, but it's also quite VRAM hungry at 4K and maximum Virtual Texturing Page Size, and this game handles VRAM limits differently from what you'd expect: overall framerate drops rather than causing stuttering.
It's the same thing with DOOM Eternal's Texture Pool Size, which is why I'd recommend simply dropping Virtual Texturing Page Size down to Ultra instead. Ironically, though, DOOM 2016 seems to have more texture pop-in than Eternal does, which I can only guess comes from its use of Megatextures.
● CPU: AMD Ryzen 5 2600 - Stock settings and cooler
● GPU: Zotac RTX 2060 AMP - Stock settings
● Motherboard: MSI B450 GAMING PRO CARBON AC
● RAM: G.Skill 16GB (2x8) DDR4 Ripjaws V - 3200MHz CL16
● HDD: Toshiba P300 2TB 7200rpm SATA III
● SSD: Samsung 860 EVO 250GB SATA III
● System: Microsoft Windows 10 Pro, installed to SSD
● PSU: Seasonic FOCUS Plus 550 Gold
#DOOM #FPS #Benchmark
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