Dragon Quest VI [DS] (Commentary) #029, Ghent: Nevan and the Providence

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This is video #029 in my playthrough of Dragon Quest VI: Realms of Revelation for the Nintendo DS. This video contains commentary. To view the non-commentary version, click here: https://youtu.be/Yqd3huoVnuo

Dragon Quest VI: Realms of Revelation [DS] No-Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML24_0Eo2Mc5artVjscpkcjRV

Dragon Quest VI: Realms of Revelation [DS] Commentary Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML27fExYsx-WJR0NwYforzak9

Previously, the party defeated Murdaw in the Underkeep, except that it was not really Murdaw. The real King Somnus had been trapped in that horrible form in the dream world. After waking up in the real world, King Somnus asked the party to seek help from the holy village of Ghent to the north of Somnia. When the party shows Ghent's elder the Royal Missive from Somnus, the elder may allow the party to use the village's ship, the Providence, to get to Murdaw's island. All righty, then.

North from Somnia, the party first has to go through the northern border checkpoint (time 1:35). The two guards at the checkpoint have some information about Ghent's location and its people.

As the party makes their way northeast to Ghent, Heorot, the Village Lad, reaches Level 16 (time 4:10).

Northeast from the border checkpoint, the party finds the holy village of Ghent (time 4:41). Pleasant little town. There is much talk of this place's healing powers. Ghent has even had some holy warriors that have fought evil in the past. There is also talk of the Elder's grandson, Nevan. The Providence is enshrined in the building to the north.

In the house just west of the town entrance, a pot contains a Seed of Resilience (time 7:07).

In the eastern bedroom in the inn, a chest of drawers contains a set of Plain Clothes (time 10:43). Just wonderful.

The weapons shop offers some excellent weaponry, including Cautery Swords and Morning Stars. The Cautery Swords can be equipped by the hero and Milly, and Morning Stars can be equipped by Ashlynn and a party member we'll be getting very shortly. The armour shop features the Cloak of Evasion, a garment that boosts its wearer's evasion.

On equipment note: Don't worry too much about upgrading Ashlynn's equipment for the moment. She will exclude herself from the upcoming showdown with Murdaw.

The elder's house is in the northwest of town, just north of the weapon and armour shops (time 19:46). Inside, one of the northeast pots contains a Seed of Magic (time 19:51). The northwest wardrobe contains a Pointy Hat (time 20:07).

After checking out the rest of the town, the party talks to the Elder (time 20:42). His sprite almost makes me think of Final Fantasy VI's Banon. Unfortunately, even when the party shows him the Royal Missive, he is not inclined to lend them the Providence. Wow.

As the party goes to leave the house, the Elder's grandson, Nevan, comes in (time 22:16). The biggest thing about Nevan seems to be his head. However, after he asks the party to leave, Neven gets a bit of a talking-to from the Goddess. Nevan now decides that the party should have use of the ship and that he should join them!

After the events in the Elder's house, the party leaves (time 26:56). Nevan leads them to the northern shrine and tells the guard to let them in.

The party then heads into the northern shrine (time 28:11). The Providence is in drydock here. The music here is simply amazing.

On the deck of the ship, the party talks to Nevan to get underway (time 29:55). At this point, Nevan joins the party. Then, in a cool scene, the Providence is lowered into the river below. The ship is automatically piloted down the river, into the sea, and to the shores of the Isle of Murdaw.

As the ship arrives at the isle, a scene occurs (time 32:33). At this point, Ashlynn decides to remain on the ship. She will offer to put all her gear into the bag, which is not a bad idea.

Afterwards, the party disembarks the ship (time 34:46). Murdaw's haunted mansion is on the high plateau, so the party will have to go through the nearby cavern to get up there.

Nevan, the Ghentile Prodigy, starts at Level 10. As for equipment, he comes with the Staff of Ghent. This can be used in battle to cast a free Midheal on a party member. This will prove useful for much of the game. He starts with the spells Heal, Midheal, Squelch, Woosh, and Poof. For better attack power, he can use the Morning Star available in Ghent, and the Cloak of Evasion will be good for him defensively. Hardwood Headwear and a Bronze Shield will help him, too.

The party zooms back to Ghent to save. To return to Murdaw's isle, they just have to board the Providence near Ghent again.

Thanks for watching!




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