Dying Light [Gameplay #5] [ENDING]
I came into Dying Light with relatively low expectations, but it turned out to be a very good game with satisfying melee combat that just kept getting better and the least dumbed-down first-person traversal since Mirror's Edge. After having cleared out two large map regions in Techland's previous zombie game Dead Island I was exhausted and just wanted the campagn to be over as quickly as possible, but in Dying Light I felt like I could easily have explored at least one more realistic and lavishly detailed urban district (I want to see those downtown skyscrapers!). 2015 got off to a really good start, given that a major open world adventure which neither overstays its welcome nor weighs down the exploration with a gazillion collectibles and generic side quests is a rare thing in these Ubisoft-infested days...