Dynowarz: Destruction of Spondylus (Nes) Playthrough / Yawnwarz destruction of Something Zzzz..
Dynowarz: Destruction of Spondylus (1990) by Advance Communication Company is is a platform game in which we have the opportunity to sit at the controls of a large mechanical dinosaur between the main levels. Seemingly, it sounds not too bad, but unfortunately, already the implementation of this has not worked out too well. But we'll come back to that in a moment. In the game, we take on the role of “someone” who fights “probably” against a sinister IA, wanting to “destroy” eeeee Spondylus? I just don't know, but I guess, since the game itself does not explain anything in this regard. In general the game looks more or less like this....... playing as a pilot in each base we are tasked with destroying a “biochip” or something like that and returning back to our dinosaur mech for relocation to the next base. And that's pretty much the whole game..... the variety here is only cosmetic and the differences are so small that it's safe to say “When you've seen the first level you've seen the whole game”. The only real variety are the power ups. As a human, we have access to two: faster shooting and increased spread. And as a dinosaur we have 4 different weapons that stack on top of each other if we take 3 of the same one, thus increasing their power and range. 2 of them are of questionable quality like the launching arm or the mortar ....... so it's best to stick to the laser and the rifle. To be honest, I don't know what else to write about this game.... graphics are ok music is poor and the entertainment provided by the game is poor to say the least. If I bought it I would definitely not be satisfied with this purchase. It's hard to recommend it to anyone, but you can definitely play it.
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"Music by Karl Casey @ White Bat Audio"