Easy to stupid AI: walker - [Game Maker Studio 2 | Basics]

Easy to stupid AI: walker - [Game Maker Studio 2 | Basics]

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Published on ● Video Link: https://www.youtube.com/watch?v=j_hKZ-qYA60



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Duration: 3:16
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This basics video tutorial shows you a very easy way how to make a walker enemy object.

The idea is quite simple. You basically give the walker (snail) enemy object a direction and speed value. Then you set on an invisible layer collision objects that redirect the enemy walker direction plus the image_xscale. What you get is a walker that ping pongs from left to the right. That easy way can be also used for enemies that go up and down.

A little disclaimer: There are more efficient and complex ways to achieve this goal but this is the most easy way I could conjure up.


gpl 2.0 surt monkeylad further
https://opengameart.org/content/monkey-lad-in-magical-planet


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