Evolution of Powerups - Player and Vehicle Enhanced Powerups Part 1
Welcome to what is technically season 2 of the Carmageddon Evolution Series. This season will focus specificly on powerups in the main games of the franchise (not including console versions or Crashers) and how they have evolved throughout the years.
Powerups have been around since the very first Carmageddon game in 1997 and are basically special powers that either give the player an advantage such as Turbo, ACME and Solid Granite or attempt to screw over the player such as Jelly Suspension and Feeling Fragile etc. Some are temporary, commonly lasting for 30 seconds, some are items such as Slaughter Mortar are stored and can be used at any time.
This series/episode starts off with part 1 of player/vehicle enhanced powerups.
Timestamps:
0:00 - Intro
0:20 - Turbo
2:12 - Mega Turbo
4:04 - Turbo Nutter B*stard Nitrous
5:28 - Hot Rod
7:01 - Drag Race between the Turbo enhanced pups
7:42 - Wall Climber
9:47 - Afterburner
11:18 - ACME Damage Magnifier / Lesser Spotted ACME Damage Magnifier Lite
13:56 - Invulnerability
16:10 - Outro
Outro music:
DEgITx - Digital Hell
https://soundcloud.com/degitx
http://www.last.fm/user/DEgIT
http://degitx.bandcamp.com/
https://new.vk.com/degitxband
https://www.youtube.com/user/DEgITir
https://www.facebook.com/DEgITxBand
I am not the owner of the songs, sound effects or Stainless Games property and used in the video and goes rightfully to their respective owners.
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