Factorio Tutorial #12 - Production science packs

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Factorio
Game:
Factorio (2020)
Category:
Tutorial
Duration: 28:52
6,043 views
80


In this episode we make Production science packs. I've doubled the number of science labs - when we started, research took 30 seconds per cycle, and now some of the research takes 60 seconds, so we need twice as many labs to consume the science packs as fast as we can make them.

Production science packs are 2x per cycle, like Military science packs, which means we need half the number of assembly machines.

This is a tutorial let's-play series in Factorio version 0.15. This series is aimed towards newer players, or those who have been away from the game for a while. I will spend more than the usual amount of time explaining what I'm doing and why. The goal of this playthrough is to get to a fairly quick single rocket launch. I am playing without mods, and enemy bases are set to "None" (no biters) to put the focus on base-building.

If you have any questions or suggestions, please let me know in the comments.

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Factorio version: 0.15.xx latest experimental
Map Exchange String: https://pastebin.com/nEG0t2hk
Mods: none

Resources:
Factorio Calculator for this base (Kirk McDonald) : http://bit.ly/2hO5Ns8
Factorio Cheat Sheet for 0.15 (DDDGamer): http://bit.ly/2yBdRqH
Red belt balancers (by Tomik): http://bit.ly/2ADRtug (yellow and blue also available)

Follow me on Twitter: https://twitter.com/TuplexGaming







Tags:
factorio
let's play
lp
gameplay
guide
tutorial
factorio tutorial
factorio gameplay
factorio 15
factorio 0.15
production science
purple science



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