![Factorio: Wave Defense [Normal] in 1h 4m 25s](/images/yt/ib/factorio-wave-defense-normal-in-1h-4m-25s-1anev.jpg)
Factorio: Wave Defense [Normal] in 1h 4m 25s
A speedrun of Factorio's Wave Defense scenario, in 1h 4m 25s. The measured time is from the first reveal of the chosen map through to rocket launch.
Map preview at: 16s
Rocket launch: 1h 4m 41s
[No game sounds]
Due to a technical problem between keyboard and chair, I happened to be muted for this entire run and so yammered on about things affecting nothing but my own morale. I made some strange decisions about the routing of copper ore belts ... and iron ore belts .... and crude oil pipes too.
I'm quite enjoying the new way to build the same petrochem, with the early RF right in the middle. I thought I was low on copper for both LDS and green chips, but instead I was basically done, possibly even saved by the earlier buffer disaster. I probably shouldn't have wasted time pretending to defend so late. There's also a straight line between messing up the red chips build, not having enough to make the P3s, then starting the rocket late & being short on beacons too. So yeah.
It's still a PB by about two and a half minutes, so that's fine.
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