Factorio: Wave Defense [Normal] in 1h 6m 2s

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Published on ● Video Link: https://www.youtube.com/watch?v=DBbR-VcS7Ds



Factorio
Game:
Factorio (2020)
Duration: 1:08:18
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A speedrun of Factorio's Wave Defense scenario, in 1h 6m 2s. The measured time is from the first reveal of the chosen map through to rocket launch.

Map preview at: 55s
Rocket launch: 1h 6m 57s
[Concurrent commentary, no game sounds]

This works in the 4xP1 RCUs strat, but that's all, not even a PB. I had an even more different build also using a variation on Anti's early ammo conservation push strat, but it wasn't working out overall faster for me. It was: set up basic infrastructure then an early shotgun / turret push on day 3 to get the damage upgrades to just 40%. It was enough to hold out until, but were ending up ~70, not good enough. Maybe it's unfamiliarity? I'm not sure I was getting down 3 lanes of copper faster overall, and then the much larger petrochem build was certainly slower to set up.

Instead I'm trying just the 4xP1 RCUs modification to the plan, though it's still pretty close to where I was. So 66 minutes is a time that's still my 4th place, but is a good 10m behind the WD pace now Anti & Nefrums are on the scene. Which is probably to be expected?

Posting only PBs gets more & more sparse, so I either find new categories, do more analysis stuff, or just get faster. This run felt cleanish until I was ready for petrochem and I realised I'd not extended the powergrid. The small petrochem I still like a lot, and blueprint of red chips assemblers also seems to be doing good things. The spicy oil source on this map was fun too, but having to mine stone in WD makes me sad.







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