![Factorio: Wave Defense [Normal] in 1h 2m 10s](/images/yt/5n/factorio-wave-defense-normal-in-1h-2m-10s-ijtle.jpg)
Factorio: Wave Defense [Normal] in 1h 2m 10s
A speedrun of Factorio's Wave Defense scenario, in 1h 2m 10s. The measured time is from the first reveal of the chosen map through to rocket launch.
Map preview at: 26s
Rocket launch: 1h 2m 36s
[Concurrent commentary, no game sounds]
So I'm now within a minute of Jan, cool, but only just, still very fourth place. D6 landmines seems to be the strat consuming the least of my time outside the walls, which is important. It's about speed. I'm respawning just two minutes after putting the other car at the silo, which feels clean-ish, especially for getting Mining Productivity 3. I don't see my early shotgun pushes fitting within that duration. So Normal might stay being D6 landmine with combat shotgun appearances reserved for WD Hard. Probably //also// a landmine push there too, maybe D7 or so? Requires iteration.
But I like to see 8 rocket fuel per chest when I'm grabbing it for the push, and seeing 12 puts some numbers behind this run feeling slow to get going. Which means all the time saved was in a tidy closure, sure. Seems an RCU manufacturing bottleneck, which is fairly easy to address in this setup, another beacon or two around the outside. So this run is an improvement, and also suggesting further improvements, a decent place to be.
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