Fallout 3 Keller Family Refuge part 5 of 5 Depot part 2 of 2 Offices and Bunker

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Fallout 3
Game:
Fallout 3 (2008)
Duration: 10:34
6,487 views
11


Loot in the offices:
When you reach the irradiated bit, search the long counter for a Duck and Cover! magazine.
After getting the magazine and defeating the high-level mech near the exit, don't leave. Instead, jump to the east side of the suspended cement in the middle of the room and search its shelves for three pre-war books.

Exit to the Depot's main area and flip the electrical switch just a few steps in front of you. The armory entrance doors will open, but a level-dependent mech will come out. Once it's dead, jump down, get the Nikola Tesla book if you haven't before, and enter the Armory.

Armory loot:
Besides guns, combat armor, ammo, and medicine. You should find the small guns bobblehead before you enter the Keller family passcode at a terminal.
In the bunker, you'll find glowing one ghoul that is presumably Mr. Keller.

On a desk, you should find the MIRV, 5 mini-nukes, a 30 flamethrower recipe skill book, and a nuka-cola quantum below the desk.




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Tags:
Fallout
Keller
Family
Refuge
part
of
national
guard
Depot
Offices
and
Bunker
mirv



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