Fallout 3 Playthrough (No Commentary) Part 28: The Superhuman Gambit
This is a casual playthrough of Fallout 3, Karma decisions will be made according to what I feel is right.
This quest is a weird one, simply by arriving at the town you're presented with a very confusing fight between two weirdos commanding ants and robots.
The superhuman Gambit requires you to stop either of the costumed hero/villian from picking fights with each other around Canterbury Commons, you can also take care of both of them for more rewards.
There are a few ways you can complete the quest, you can convince each side to stop this madness or just simply kill them off for no karma loss. With one side taken care of you can present them the other's costume and convince them that there is no need to continue the charade, however this nets you negative karma since you encourage the other side to continue pretending to be a hero/villian.
Now the reason I went to Hubris Comics in the beginning of the video is that the terminal contains information about the AntAgoniser, which can be used to skip the speech check entirely. The Mechanics however you need to pass the speech check unless you get certain perks.
Canterbury Commons is also a location where you can invest in the roaming traders and improve their caravan for more goods and more spending money.
In this part, We witness a bunch of weirdos playing superheroes and villains and convince them to knock it off.
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