The short version of the questionable world of Wailing Heights Part 2
The main problem with the game is the fact that it was designed to be played with a controller rather than the traditional mouse. For those of you who don't play point and click adventure games, this is a very bad thing.
One thing is that its harder to spot objects due to the fact objects only are interactable when you are in proximity of them rather than simply hovering over them with your cursor, meaning its much easier to miss out on objects and other hotspots you NEED to pick up or interact in order to beat the game.
Another problem is that in adventure games you will often spend a lot of times in menus, managing your inventory which is often much faster if you can use your mouse rather than a controller or even a keyboard.
To be fair, the game does avoid many pitfalls by not requiring you to combine objects and talk to people rather than pick up objects or interact with the scenery. But there are many other problems that hampers the game, mainly switching characters which not only requires you to backtrack to where you left them, but also listen to their song every time you switch to them.
On this part: we made a werewolf rip his clothes of, listen to a zombie sing by groaning and make a douche vampire throw away his expensive phone.
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