Fallout 3 Playthrough (No Commentary) Part 23: You Gotta Shoot 'Em in the Head
This is a casual playthrough of Fallout 3, Karma decisions will be made according to what I feel is right.
The quest today is another one I never experimented with much before this playthrough. The goal is that you have to assassinate 4 targets and obtain keys which you deliver to Crowley.
However, instead of giving him the keys, you can learn from the targets that the keys are used to access something special in a military base and while the quest tracker doesn’t point it out, you can just go ahead and take whatever it is Crowley is seeking for yourself.
The object in question is a special power armor which has much greater damage reduction, but does not provide the strength bonus which forced me to stop carrying 20 bottles of ice cold nuka-cola on me at all times.
Now you can spare the targets if all you want is the keys, I did that for all but Tenpenny since he is the same piece of shit who wanted you to blow up Megaton for kicks, so he gets what he deserves. (conveniently i also pick up the lawmaker perk which allows me to gather fingers from evil characters for some easy money)
However, killing Tenpenny at this point is going to make another quest later on a bit more difficult, which has to do with the ghouls wanting to enter the tower.
In this part, we spare all but one target for assasination and steal the object our client wants for ourselves, causing them to be slightly annoyed at us.
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