FE Hack Reviews #8: Dream of Five (Revisited) by AstraLunaSol [CH 3] - Level Design 101
Sorry for the audio quality. Forgot to plug in my mic.
I don't really have many complaints outside of the chapter simply sucking. I've been told by AstraLunaSol that the game is difficult if you try to beat the chapters in as few turns as possible, but that's like saying iced tea is less palatable when you put rat poison in it. Of course it's going to be more difficult. ALL games are more difficult when you apply a self-imposed challenge.
Now, I don't know if this is true, but I get the impression that Astra purposely designed the game to be LTC'd, and if you're not playing under those conditions, the chapters are very easy. I understand why it's designed that why: to give challenge to the LTC players and it allows terrible players to beat the chapters so they can at least enjoy the plot and characters. Here's the thing though. If I wanted a good story, I could just read a book or watch a movie, both of which don't require me to sludge my way through the gameplay just to get to what I came for. I'm not someone who likes to do LTC runs either, which makes me the middle man whom the game heavily neglects. It's a very biased way to design a game, and I don't particularly care for it.
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