FE11 H5 No Forge & No Warp LTC - Endgame: Chosen by Fate

FE11 H5 No Forge & No Warp LTC - Endgame: Chosen by Fate

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The final video of my Shadow Dragon H5 No Forge No Warp playthrough. Jake is chosen by fate to defeat Medeus and save the world with the legendary relic Hoistflamme, purchased in the chapter 22 armoury.

This has been a long run with the beginning being the roughest part. The lack of forging early on made cavalier/knight encounters troublesome and bosskilling unreliable, putting me at a disadvantage in spite of growths for quite a few chapters. The difficulty slowly dropped as Shiida took a robe to extend her durability and later again when Abel turned into a unit capable of ORKOing. H5 enemies may be bulky and hard hit as hell, but they're mostly not a big threat when you don't expect to solo them (only Sedgar can) and when you can just kill them with a javelin.

Cavaliers and then dracoknights dominated most of the run with contributions from Barst and Sedgar here and there. Sedgar mostly self-improved for the sake of being able to self-improve in future maps, with a few notable exceptions in harder maps like chapter 21, while Barst wasn't really a bigger statball than his competition, failing to offer something Abel and Shiida would lack. I probably could've allowed Cain to gain the levels invested into Barst and had him help the party as another competent dracoknight, or a sniper, or both depending on the map, and Wolf could've easily be trained instead of Sedgar, losing in defence but exploiting 120% strength growth as a Warrior/Berserker to compete with Barst as an offensive unit within Class B. I must say I did enjoy having enemies tink Sedgar, as I could throw him into groups of enemies recklessly with no fear of retribution.

Shiida's access to the Wing Spear made her a clear MVP in the hard early chapters and made the okay chapters easy when the boss was ORKOable with one. For misc mook killing, Abel's higher defence gave him an edge whenever I needed a mobile unit to take on multiple foes at once before they endangered Marth, who happened to be very competent as a combat unit in this run himself. Hardin receives less growth rigging and thus failed to match these two but eventually played a crucial role in chapter 24, the lategame's hardest map, and really shone in chapter 21 alongside the rest of my trained units.

However, in Endgame, none of this matters. Without Warp, there's no reaching Medeus with any other means but ballistician attacks at up to 10 range. A capped strength Jake can OHKO the final boss with Lightsphere equipped providing that you forge him a +2 Mt Pachyderm. I cannot forge on this run, so somebody needs to finish Medeus off. Initially, I planned Lena to do this with the Swarm tome from Gotoh. Unfortunately, visiting chapter 24x means losing Gotoh and Swarm, so the spirit dust investment into Lena didn't result in anything meaningful here. While Lena can't kill the final boss, she had fun in chapter 24x as a levinmaster devil paladin on steroids, at least.

Beck is another ballistician a player could recruit and could trade Jake's ammo to shoot at the final boss a second time. He costs two turns to hire though, and doesn't save as many. Xane can copy Jake but cannot act until the subsequent turn. So, what do we do?

The video shows the Jakecide strategy proposed by Regnor, who made the keen observation that Lena would not be in a position to KO Medeus as I'd previously planned. Much like the well-known strategy of the warped Manakete dying to Medeus and getting restored to life with the Aum staff to be warped there again to land the finishing blow, Geosphere is used twice to kill the 26 HP Jake with two fixed 13 dmg attacks against everybody (but Medeus, naturally). Jake had reached 26 HP a long time ago in chapter 18 and his further levelling made resetting a bit heavy for my tastes factoring in SD's dynamic growths. I believe Jake's chance of an HP level in this video is 76%. Compare this to his base 40% HP growth when dynamic growths don't rear their ugly head. It's a big difference to say the least.

Elise, who is using the Aum staff, is the only one with under 26 HP that we don't want killed, so she gets Physic'd by Lena. Pachyderm is necessary for the hardest crit on the first attack, but any other ballista attack will finish Medeus off, so we go with the most accurate ammo.

Well, it's been fun. For a run begun in August 14, I didn't take long between uploads at all, with two days separating most videos, and there were no interruptions that tend to mark my progress when it comes to FE (in general too, but mostly with FE runs). I hope the visitors to this channel who always mourn that runs get interrupted or not finished at all had a field day with this one.

As I'm running out of description space, I'm going to include the combat records (top 10 wins / battles) in the comment section. Can you guess the order of units in it?







Tags:
fe11
shadow dragon
nintendo ds
nsd
marth
ltc
low turn counts
efficiency
no warp
no forges
moogleboss
challenge
gaiden
medeus
jake
ballistician
jakecide



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