FE11 H5 No Forge & No Warp LTC - Chapter 22: A Knight-Filled Sky

FE11 H5 No Forge & No Warp LTC - Chapter 22: A Knight-Filled Sky

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Duration: 9:02
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Completed in 7 turns (145 total).

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Another unusual chapter where ballisticians truly do shine. By 'ballisticians' I do mean Jake and Xane imitating him (he's just got a FEH release this morning, so everybody is freaking out; Xane is relevant again). Together, the two can snipe enemies from afar, most notably eliminating the Fortify curates to prevent them from supporting their armies. They can snipe pegasus knight and dracos, too.

Because this is a run that visits all gaiden chapters (and LTCs them), we're skipping the Starlight village. This may save us a single turn but means Marth has to advance faster. The enemies will be rushing towards us relentlessly, and ORKOing them is a necessity. Sedgar may OHKO pegasus knights (not dracos...) with a silver bow as a Horseman, but what we really need is an ability to do so at 1-2 range. Of course, Gradivus is the weapon we're looking for.

The main issue is doubling dracoknights, pegasus knights and horsemen, many of whom have 20 AS. The Dracoknight class cap is only 23, meaning we need to reclass the Gradivus user into Paladin, hurting the unit in terms of mobility and also raw defence, not so much from the reclassing but the Ridersbane weakness that leaves one vulnerable to one draco and one pegasus wielding the forge. This unit will be taking a lot of punishment, so Abel is the one to carry out the task. He takes a Dracoshield before doing so.

Abel also has the assistance of Cain supporting him and giving +10 hit/avo/+5 cevo, the latter useful against the sole killer lance peg he has to face. At this stage, I throw all four Goddess Icons I've got unto Abel for a +8 luck release. There's no better time to use them.

The specifics of how Abel will be taking on the foes will vary from one attempt to another. The enemies may all move east, or some of them may move west. For the latter scenario, I have Barst move west just in case, as he's lacking in mobility to keep up with Marth and the mounted units accompanying him. Whatever he fails to kill, Jake and Xane will finish off. At this stage, dynamic growths have rendered Jake not levelling HP problematic and have resulted in numerous resets. I guess it'll only get worse, and I should've unrigged Jake's HP from the very start.

This run is kinda refreshing in that one unit finally has very real chances of death. Abel being hit with a Ridersbane is death for him, though if he dodges everything else the wielder may just opt to attack Sedgar instead because the latter cannot counter as a horseman. Even with the defence he has, Ridersbane forges hurt Sedgar a lot, but he's not taking more than one during a single enemy phase. The luck reliance isn't too bad, but I actually have to use a save point to ensure things unrelated to level-ups go my way; something I haven't been doing much for the past few chapters.

Michalis isn't hard to fight at all; Gradivus wrecks him all too easily. The Iote's Shield he drops will have some limited use in the maps to come.







Tags:
fe11
shadow dragon
nintendo ds
nsd
marth
ltc
low turn counts
efficiency
no warp
no forges
moogleboss
challenge
gaiden



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