Pokemon Let's Go, Eevee! - No Exp Part 7: Giovanni 2 & Blaine
As I continue to apply finishing touches to the old Path of Radiance challenge, I'm going to share videos of another run that got interrupted, though this one had its last upload earlier this summer.
Challenge playlist:
https://www.youtube.com/playlist?list=PLbSv8zSDR9c0MqJVL3krwAIJDGLmKdidd
There's not very much left in the Let's Go run, with the midgame having most of the story-relevant running around and fighting. The highest-levelled Pokemon available for capture at this point are around lv. 45, which is extremely close to the Pokemon we can expect to catch on the Victory Road. With water areas offering the most valuable options (who seriously wants a Weezing or a Raticate this late in the game?), it's no surprise our roster is especially well-adjusted to face Blaine, the second battle in the video.
Before that however, we face Giovanni, and the conversation he has with Silph Co.'s president is one of those nifty additions to this game. He leads with Persian, and I lack either competent fighting or rock types armed with Brick Break (Golem's way past his expiration date). I end up fighting with the Let's Go Eevee exclusive Pinsir, who boasts sufficient physical bulk to withstand Persian's assault and 2HKO back with Brick Break, coming close to OHKOing. Barring Fake Out and Slash all critting, I can't see myself losing this matchup.
Rhyhorn is easy prey for any water-type, and Starmie does exactly what you'd expect. Nidoqueen may be promising as a threat and Giovanni's prized Pokemon but is OHKO'd by Jynx due to losing to it in level. Not impressed with Team Rocket's boss this time!
Afterwards, we take on Blaine, and I must say I enjoy the presentation, with its humour, more than the actual battle. It's adorable and yet another reason to play Let's Go even if you're seen the Kanto experience before. By answering all of Blaine's questions correctly, you avoid facing all of the trainers in this gym. This is something I don't particularly mind.
Blaine has a lot of pure fire-types, all severely lacking in coverage. Magmar may have Low Kick for any fat rock-types you switch in against it, and Arcanine has Crunch as well as Outrage that lets it 2HKO even bulky water-type checks like Slowbro without any crits or defence reduction procs, but that's about it.
Still, it's worth pointing out that this is a rare battle where I actually feel the necessity to use Reflect early on (for Arcanine), and Tentacruel has a very tough time doing so due to RNG haxx. Starmie has to finish its job. Arcanine is next, and Slowbro now has a safer experience, with the Surf crit you see not being at all necessary for a favourable outcome. Gyarados has no trouble whatsoever dealing with Rapidash (another pure physical attacker), whereas Ninetales can do very little against Omanyte with its defensive typing. Omanyte may seem like a meme for this playthrough, but it actually beats Starmie in special attack and has superior staying power in most situations where both are outsped. Too bad its physical attack stat is so lacking; it'd be an actual proficient lategame rock-type if it had something like Ancientpower or Power Gem amongst its moves.
At the end, I decide to see what happens if I refuse to follow Blaine's advice. Slowbro's still fine as a water-type user of Fire Blast, I think, and I don't think I'll be using Vulpix or Charmeleon any time soon. Methinks the old fart is full of shit!
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