Pokemon Let's Go, Eevee! - No Exp Part 10: NotGary (Route 22)

Pokemon Let's Go, Eevee! - No Exp Part 10: NotGary (Route 22)

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Published on ● Video Link: https://www.youtube.com/watch?v=WWTtD6HaEZs



Duration: 5:40
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The last battle against the rival before the Pokemon League, copying the sequence from original RBY. I gotta say I really appreciate the sparsity of rival battles in this game, as a substantially long time tends to pass in between, letting us capture some totally fresh Pokemon (relevant moreso in a 0 exp run) and also allowing the rival to improve his party. This is something the newer games in the series have forgotten, forcing you to fight your rival(-s) ad nauseam without a clear reason why.

The novelty of this fight is the rival actually being overlevelled in contrast to our party, a gap that will continue growing for the endgame portion of the challenge. The matchups become totally different when we aren't the same level as the opposition, if not above. You instantly realise the limitations of being stuck in Kanto with its grass-types generally all being dual poison and the lack of ground-types you could use at this stage of the game.

Trace leads with Pidgeot (who is going to surprise us by mega evolving later on). You'd think Magneton is the perfect counter with its steel/electric typing resisting flying-type moves doubly, but being slow matters a lot here when Sand-Attack is being spammed generously. Electrode may be frail in comparison but outspeeds and has better odds of emerging victorious within an acceptable timeframe. You know how "safe" matchups tend to end for the likes of Geodude et al.

Vileplume is coming next, boasting a powerful Petal Dance in its arsenal. I never did catch a high-levelled Golbat since I don't think highly of its power, so I switch to Jynx, who can 2HKO with Ice Beam or Psychic. She should survive the counter.

Marowak is the new one on Trace's team. It would normally be underwhelming since held items and with them the signature Thick Club are unavailable in Let's Go!, but the level advantage still leaves it a force to be reckoned with. Tangela shines once more as a physically bulky grass-type with no ground weakness, Mega Drain being basically Giga Drain with a different name. I leave a Reflect before killing it.

The Reflect is for Raichu whose Thunder/Slam coverage hurts. A lot. Golem, the best rock/ground on the team, is severely underlevelled, and the grass-types with non-pitiful special defence (so NOT Tangela for sure) fear being attacked by Slam. Victreebel switches in first, taking Thunder and retaliating with Poison Jab. I experience rather poor luck here, suffering paralysis and two full paralysis procs while failing to inflict poison myself. Golem's luck is far better however, as Slam repeatedly misses after Reflect has worn off (no Light Clay to help us either). Slam 3HKOs Golem, so you can say Golem's fortune compensates for Victreebel's lack thereof.

Grass-types being useful in Kanto, long after Misty... I must be dreaming.

Trace leaves us here, to be back with even higher levels and with six Pokemon as a champion. Fun times are ahead.







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Currently, MoogleBoss has 8,828 views for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! across 17 videos. His channel currently has around hour worth of content for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, making up less than 0.69% of the total overall content on MoogleBoss's YouTube channel.