FFIX Excalibur II Perfect Game (Version X) - 05 Plant Brain
Items: Iron Sword, Leather Hat, Silk Shirt (all removed from Blank)
If Steiner has the Iron Sword, then one attack from Blank and a Fire Sword will dispatch Plant Brain, otherwise Vivi will have to cast an additional Fire spell along with Blank's and Steiner's attack.
During the escape, I revive Zidane and remove Blank's equipment and set up Steiner for the Black Waltz #2 and #3 battles. You will have a forced encounter before escaping the forest, and you can only fight 2 Plant Spiders, as any extras will give enough EXP to level up your characters. Even though 3 survivors is enough to take EXP without leveling up, I need Zidane to get this 1AP towards learning Flee.
I have every point of AP gained throughout the game charted to all of the key abilities I will need learned before specific fights or portions of the run, so this 1 AP may seem insignificant but you will see how it all works out on Disc 3!!!
When you reach the world map, you cannot save until the nameplate disappears, so why not go ahead and get the initial scenes of the Ice Cavern out of the way! That will make for a much better reset session when going through the Ice Cavern.
Ignore the battle with the 3 Mu, that will be explained in the next video.
Target Time: 00:50:35
Gil: 12,013
Acceptable Random Encounters (ARE): 0
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