FFT Oracle SSCC Part 5 - Save Agrias

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Really luck-reliant battle. You get a game over when Agrias dies, which is far more likely to happen than Ramza crystallising. Agrias joins full-time after this battle, and since it's a Ramza solo Oracle game, that means we fire Agrias as soon as we get her equipment (mainly for selling it, I suppose). Too bad, she was quite a potent guest, and we'll miss her like we missed Delita.

The weather is rainy, making the Bolt/Bolt 2 spells cast our way considerably more powerful, at times quite deadly (depending on compatibility with the two Wizards and their Faith stats). The Archer with the height advantage also has a Lightning Bow, and if a spell randomly kicks in (20% was it?) after one of her connected shots, it will hurt as hell.

Rubber Shoes can be equipped on Ramza to prevent the lightning-elemental attacks from hurting him, but this will mean that the enemy will always prioritise Agrias when performing these attacks. Failing this mission enough times quickly shows the more blows Ramza takes for Agrias, the more chances we have for winning.

I had a very specific strategy for this fight, which may or may not work (once again compat and Faith stats play a big role). On Ramza's first turn, he should move in and silence the closest Wizard. Silence should wear off after some time, but this will leave him unable to do anything more threatening than poison somebody with a 9 damage attack... at best. The first wizard should be neutralised ASAP, which helps in the hardest portion of this battle.

Another Wizard will approach together with his Archer friend (who is out of range for attacking for two turns). This Wizard will be able to reach Agrias on his second turn, so casting Doubt Faith on Agrias (Innocent status nulls magic) and moving out of the second Wizard's range means no spells will be cast by anyone on the second turn either. Doubt Faith also nulls those nasty Bolt procs from the Archer on top of the hill.

Meanwhile, Knights will be attacking Agrias and probably breaking stuff. Breaks may be either a good or a bad thing depending on whether they connect and at which time. Let's say a Knight breaks Agrias's armour, and the other one hits her with a powerful sword swing - she won't have much more HP after this. But if it's the other way around, the equipment break will make her current HP her max HP, not changing much at all. In an ideal world, we just want all the breaks to miss (and breaks are more likely to miss Agrias than physical attacks).

The most crucial turn is the third/fourth one, as it decides who will have the advantage. Getting a midcharge attack on somebody really helps in the end, as does Agrias Stopping somebody with Stasis Sword.

To win this, Agrias should not suck, and Ramza should have opportunities to either beat the hell out of someone with his stick, or cripple things with status. There was little time for that in this battle.

At the end, I was really close to losing. I didn't want to risk casting a 50% accurate Sleep on the Knight, and spending a turn using Pray Faith nearly cost me the victory there (with Agrias in critical). I suppose I just didn't expect the battle to go any other way after killing the first wizard, but when the Knight was out of range for a crystal, it was clear I won anyway.







Tags:
fft
final
fantasy
tactics
oracle
solo
sscc
scc
straight
character
challenge
ramza
delita
monk
algus
wiegraf
mustadio
agrias
summoners



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