Fight'N Rage - Gal & Ricardo Solitaire Multiplayer combo, exploding using Gal's secret move
Playlists for more of my Fight'N Rage videos:
https://youtube.com/playlist?list=PLhKTgSsyfAY-YL-L_0j-7eLNyWz4RD88p&feature=shares
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-p1tLx4UPox8HD42GCg1uM
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-SIl3C6px-Xn3VMUs_Zy0I
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-0lWpKKovMmnz2aLswRygV
https://www.youtube.com/playlist?list=PLhKTgSsyfAY_FcjypGpVhBvRb3jQ2Y2_8
(Read below for combo notation)
Also called "Single Player Co Op" or "Forever Alone Mode" in the Extras Shop, Solitaire Multiplayer mode allows you to control 2 or 3 characters with 1 controller at the same time.
Perhaps my favorite Gal & Ricardo combo, not only because it combos into Gal's secret move twice, but because it looks like both characters are moving independently at times and aren't copying one another.
Notation:
I use CPU keypad notation for directions; 8=up, 4=left, 6=right, 2=down, 5=neutral.
A=attack, J=jump, S=special
(facing right, at top of screen)
445, 44J(delay)6J
(combo begins)
Gal:
66 (grab), 4A,
Ricardo:
66A - 28A,
Gal:
445J6 8A,
(slight delay) 446 -
AAAA - 66A,
4AAAA - 1JA5A, 4418A,
Ricardo:
66JA, 66A - 28A,
Gal:
445J6 8A
-IMO, Gal & Ricardo have the best synergy compared to the other 2 duos, partially because Gal's 66A recovers quickly, and Ricardo doesn't have a 66A; that leads to 2 main uses:
-1) You can do Ricardo's 5A - 28A as 66A - 28A, and that will cause Gal to do a 66A before you do Ricardo's 28A, meaning her 28A won't come out and you can quickly run back to combo her secret move afterward; you must be fast though; treat "66A - 28A, 44" as one whole move
-2) You can quickly move and position Ricardo right after Gal does her 66A to be closer or further; you can use it either to walk back/forward, jump back/neutral/forward, air J back/neutral/forward; in this combo, you want to wait a little after Gal does her 66A, then walk away, so Gal's combo doesn't run into you, but you're not too far away for his followup combo
-delay slightly after Gal's 1st secret move before doing her 446, which will cause Ricardo to also dash away from Gal
-the toughest part of this combo (at least for me), is the part with Ricardo going for "66JA, 66A;" by itself landing an air A into 5A isn't hard on a high airborne enemy, but we're doing it here specifically to set up Gal's 66A, so you must be precise or Ricardo's 6A won't come out, only Gal's 66A
-sadly, exploding with Gal's 5J4 8A doesn't give extra bonus points; you only get 600 pts like any other attack finisher
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