Fight'N Rage - Ricardo advanced combo after jumping throw
Playlists for more of my Fight'N Rage videos:
https://youtube.com/playlist?list=PLhKTgSsyfAY-YL-L_0j-7eLNyWz4RD88p&feature=shares
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-p1tLx4UPox8HD42GCg1uM
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-SIl3C6px-Xn3VMUs_Zy0I
https://www.youtube.com/playlist?list=PLhKTgSsyfAY-0lWpKKovMmnz2aLswRygV
(Read below for combo notation)
If you combo a 6638A after Ricardo's jumping throw, it's still possible to dash into a AAA x2, but it's a lot harder compared to starting off with a dash into A into 6638A. However, you might still want to know this, especially if you have trouble landing a dash into A after a jumping throw (not that either combo route is that much easier).
Notation:
I use CPU keypad notation for directions; 8=up, 4=left, 6=right, 2=down, 5=neutral.
A=attack, J=jump, S=special
x = that particular hit in the chain doesn't occur; ie if I write xAA, that means you perform Ricardo's 2nd and 3rd hits of his chain ie press A 2 times, not press A 3 times
(facing right)
AA8AJ, 663(delay)8A,
66(delay)A - 6638A,
66A - 66(delay)xAA,
AA - 6638A(1 hit) - 6S,
(delay)4AA - 28A,
44A - 44(delay)xAA,
AA - 4418A,
44A - 44(delay)xAA,
AA8AJ,
4418A
-this combo can also work after the regular throw (AA8A), and is much easier to do there, because you recover faster after the throw and they don't go flying as far away; that being said, it's probably better to learn the timing of the 66(delay) A - 6638A followup after Ricardo's throws instead, as it makes his AAA x2 loop much easier afterward
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