Streets of Rage 4 (SOR4) V8 - Axel corner carry combos into semi-infinite

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Published on ● Video Link: https://www.youtube.com/watch?v=M7jZSe2Ay9I



Streets of Rage 4
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Duration: 0:58
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(Read below for combo notation)

With the proper special move setup, Axel has great corner carry juggles, and they can lead to touch of death combos

I use CPU keypad notation for directions; 8=up, 4=left, 6=right, 2=down, 5=neutral.
A=attack, J=jump, S=special, P=pick up,
A(hold)=press & hold A, A(rel)=release A,
BA=back attack

0:00 fullscreen
requires: Blitz - alternate, Defensive Special - alternate, Air Special - default, Star Move - default
AA, walk forward, AAAA(hold),
A(rel)(kara) 5S,
66A 5S S(air),
5JA, 5JA(hold),
A(rel) 5S,
[ BA 5S, ] x2,
5S(otg), 66A 5S,
S+P(otg), A(buffer)(hold),
A(rel) 5S,
[ BA 5S, ] x4

-after the AAAA(hold), you want to wait until Axel finishes the animation for the kick before you let the charged attack go; if you do so, he will cover much more forward ground, bringing him much closer; also, you want to kara-cancel the charged attack, ie, cancel it into his 5S before the charged attack hits
-after using up all the wall bounces, it should be theoretically possible to repeat [ BA 5S ] 3x instead of twice

0:28 ~2/3rds screen
requires: Blitz - alternate, Defensive Special - alternate, Air Special - default, Star Move - default
AA, walk forward, AAAA(hold),
A(rel) 66A 5S(delay) S(air),
5JA, 5JA(hold),
A(rel) 5S,
[ BA 5S, ] x3,
5S(otg), 66A 5S,
S+P(otg), A(buffer)(hold),
A(rel) 5S,
[ BA 5S, ] x4

-unlike the previous combo, after the AAAA, you want to release A before the kick ends so it hits
-also unlike the previous combo, you want to cancel the 5S into S(air) later, after Axel starts to descend from the jump







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