Final Vendetta - Claire basic Touch of Death combos
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I was able to record reliable ToD combos for Claire much faster than the other two characters; this is because Claire's upkicks and dashing special both work really well together in juggles, so it was fairly easy to come up with combos.
Notation:
I use CPU keypad notation for directions; 8=up, 4=left, 6=right, 2=down, 5=neutral.
A=attack, J=jump, S=special, B=block
0:00 AAAA starter
(facing right)
AAAA,
(66S, 6A+S,) x2
664AA, 4A+S,
(44S, 4A+S,) x2
446AA, 6A+S,
(66S, 6A+S,) x2
-can also start the combo off of 6A+S
-you want to keep each dash S as tight as possible; there shouldn't be too much of a dash, otherwise you may overshoot
-if you start the combo near a wall, you can also do 66(delay)S, 66A+S to really ensure you pass them ASAP to be able to side switch
0:17 66S starter
(facing right)
(66S, 6A+S,) x3
664AA, 4A+S,
(44S, 4A+S,) x2
446AA, 6A+S,
(66S, 6A+S,) x2
-you can also start the same combos off of grab 6S
0:34 add extra jabs
(facing right)
AAAA,
66S, 6A+S,
66S, 6AA, 6A+S,
664AA, 4A+S,
44S, 4A+S,
44S, 4AA, 4A+S,
446AA, 6A+S,
66S, 6AA, 6A+S
-this is a fancier but slightly harder combo than the previous combo fillers (but not too hard)
-by allowing your dash to linger a bit long before pressing S each time, you can get closer enough to sneak in some extra jabs
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