Fight'N Rage - Ricardo advanced combos part 1

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(Read below for combo notation)

Some examples of advanced high damage combos for Ricardo. Not a comprehensive list, but some practical combos if you can nail the execution.

Two main concepts:
1) If you do a small dash before Ricardo's antiair (28A) after certain moves, you will land closer to them and you can dash in to connect an A, allowing you to combo more. The two circumstances this can occur is AA, as well as hitting them with A in the air.
2) If you dash in after connecting A before doing the 2nd and 3rd hits of his attack chain, you can repeat the string again. So A - 66xAA,AAA. (the dash will not allow you to start the chain from the beginning; your next press after the dash will cause the 2nd hit to come out)
Normally, this is quite hard to do out of nowhere on a standing opponent (can't be sure you actually hit them off 1 hit and decide to stop correctly), but after you've knocked the opponent into the air, it's easy to do this, knowing they will be hit.

Notation:

I use CPU keypad notation for directions; 8=up, 4=left, 6=right, 2=down, 5=neutral.
A=attack, J=jump, S=special
x = that particular hit in the chain doesn't occur; ie if I write xAA, that means you perform Ricardo's 2nd and 3rd hits of his chain ie press A 2 times, not press A 3 times

0:00 AA starter
AA - 6638A,
[ 66A - 66(pause)xAA,
AA - 6638A, ] x2
-it's easier to do the dash into 28A if on the 2nd tap forward you roll the direction to diagonally down/forward instead of returning to neutral then tapping down
-you can actually keep looping the same inputs for more damage if there's no wall

0:11 Throw starter
Grab, 6A (or AA8A),
66, A - 6638A,
[ 66A - 66(pause)xAA,
AA - 6638A, ] x2
-get used to this route, because a huge part of Ricardo's gameplan is landing AA8A from afar
-off a throw, it's easier to first do A into 28A, instead of AA, since you should be used to dashing into A as well as afterward; this will put them at a higher height so the main long loop is easier
-off any juggle you can actually repeat either the "dash A dash 28A" part as much as you like as well

0:24 - Lariat starter
S(3-4 hits) -
66, A - 6638A,
[ 66A - 66(pause)xAA,
AA - 6638A, ] x2
-parry into lariat is also a huge part of Ricardo's gameplan

0:36 AA starter, w/ lariat in combo
AA - 6638A(1 hit) - S(4 hits), walk forward,
AA - 6638A,
[ 66A - 66(pause)xAA,
AA - 6638A, ] x?

0:47 Throw starter, w/ lariat in combo
Grab, 6A (or AA8A),
66, A - 6638A(1 hit) - S(4 hits),
AA - 6638A,
[ 66A - 66(pause)xAA,
AA - 6638A, ] x?

0:59 AA starter w/secret move + lariat
AA - 6638A(hold)(release) - air S(3-4 hits),
[ 66A - 66(pause)xAA,
AA - 6638A, ] x?

1:09 Throw starter w/secret move + lariat
Grab, 6A (or AA8A),
66, AA - 6638A(hold)(release) - air S(3-4 hits),
[ 66A - 66(pause)xAA,
AA - 6638A, ] x?

1:21 - Throw starter into loop
Grab, 6A (or AA8A),
[ 66A - 66(pause)xAA,
AA - 6638A, ] x2
-right after a throw you can go directly into the long loop itself; I just find it easier to do A into 28A first, because that puts them at a higher height before you hit them, making it easier to land the loop







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