Final Fantasy [GBA] Playthrough #16, Lufenia: The Chime; Mirage Tower

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Duration: 32:58
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This is video #16 in my playthrough of Final Fantasy on the Nintendo GameBoy Advance. This game is part of the Final Fantasy I & II: Dawn of Souls compilation.

Final Fantasy I & II: Dawn of Souls [GBA] Playlist: https://www.youtube.com/playlist?list=PLIZ8kn0xML26DGsa4ukfh7pAIrFGnF12d

Previously, the party explored the Sunken Shrine below Onrac. Not only did they find the Rosetta Stone, they also defeated Kraken, the many-tentacled Fiend of Water. Now, they will work on getting to the dungeon with the final elemental altar.

In Onrac, Rydia picks up the Level 7 black magic spell Saber. Then, the party backtracks to the airship.

They revisit Melmond (time 1:34). In the northeast of town, they find Unne, an expert in ancient languages. Noticing the Rosetta Stone, he is excited that he can now decipher the Lufenian language. In gratitude, he magically teaches the party Lufenian. Heck yeah!

Then, they revisit Gaia in the northeast of the world (time 3:40). Rydia gets the Level 7 black magic spell Blizzaga. Rosa gets the Level 7 white magic spell Diaja. At the Level 8 shop, Rosa gets the white magic spells Holy and NulAll.

The next town is on the southeast peninsula of the northeast continent. However, the party must land very far away at the northern end of the peninsula (time 4:30).

To the south, they find the town of Lufenia (time 7:21). If the party had not found the Rosetta Stone and taken it to Unne, they would not be able to understand these folks. The Lufenians are descendants of people that built an advanced civilization in the sky. Apparently, the Mirage Tower in the great desert provides access to the castle in the sky. According to one person, there is some entity out there controlling the four fiends.

It is important to talk to one Lufenian on the eastern side of town (time 10:54). This individual gives the party the Chime, which lets them into the Mirage Tower.

A shop with Level 8 spells is in the northeast of town. Rydia picks up the Level 8 black magic spell Flare. Full-Life will also be a good investment for Rosa.

The party leaves town (time 11:54). They make their way back toward the airship.

Along the way, the party reaches Level 40 (time 13:50).

When they reach the airship, they land at the southern edge of the Yahnikurm Desert to the west (time 15:57).

In the desert, they find the entrance to the Mirage Tower (time 16:25). Before going in, note that you will need the Chime from Lufenia as well as the Warp Cube from the Waterfall Cavern. They start on floor 1F.

There are several chests in the center of this floor (time 18:57). The northeast one contains 800 gil. To its south is a chest with a Healing Helm, which casts Heal when used as an item in battle. In the east of the center room, the chests contain 3,400 gil, 18,010 gil, and a Vorpal Sword. The other two contain 2,750 gil and the excellent Aegis Shield, which protects against petrification. The chest along the western wall contains a Tent.

In the southwest, the party climbs to floor 2F (time 22:31).

After a battle, they reach Level 41 (time 23:39).

There are several treasures in the large center room (time 27:37). They contain 8,135 gil, 7,900 gil, a Thor's Hammer, 12,350 gil, 13,000 gil, a Cottage, 7,600 gil, a Sun Blade, 10,000 gil, and Dragon Mail. Good stuff. Thor's Hammer is a long overdue upgrade for the White Mage/Wizard, and it casts Thundara when used as an item in battle.

One robot indicates that another robot took the Warp Cube and went to see their master. This is a hint that you need the Warp Cube.

North of the treasure room, the party goes up to level 3F (time 30:57).

After a battle, they reach Level 42 (time 31:25).

A Blue Dragon guards the entrance to the center room (time 31:59).

In the middle of the room, the party finds a warp (time 32:33). If they have the Warp Cube, it will take them up to the Flying Fortress. Next time, they will step through and explore the Flying Fortress.

Thanks for watching!

This video is part of my Final Fantasy playthrough. I am playing the version of the game released in the Final Fantasy I & II: Dawn of Souls compilation for the Nintendo GameBoy Advance in 2004. All characters, story, music, artwork, and other components of this game are the property of their respective owners.

Played and recorded in BizHawk version 2.2.1. Produced with Adobe Premiere Pro CS6.




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Tags:
Nintendo GameBoy Advance
Final Fantasy
Dawn of Souls
FF
Square Enix
Square-Enix
SquareSoft
gaming
video game
playthrough
walkthrough
Nobuo Uematsu
Yoshitaka Amano
Hironobu Sakaguchi
Blue Dragon
#16



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