Final Fantasy VI Advance - Ch. 22 - The Floating Continent

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PREVIOUSLY ON FINAL FANTASY VI ADVANCE:

We had a fun little warm-up on our airship ride to the old F.C. My party consists of Terra, Sabin and Mog; and strangely enough, Sabin appears to be the slouch on this team. It's not his fault though. He's not bad, but Terra and Mog are just miles more effective. But we make it through just fine and we even saw our old buddy Ultros, whom we finally see apparently die (he poofed). So we'll see if we run into him again... But now, I'm more curious to explore this new land before me. Is that Shadow I see?!?

IN THIS CHAPTER:

This is it folks. This is the big leagues. Thing suddenly get much tougher here, especially with my 'no-grind' low-level characters. But these enemies give you a good amount of EXP and AP, so as long as you pass around the Seraph magicite and have everyone learned Cure/Cura/Raise, you'll be fine. This wasn't my best run, but I made it through in the end. The 'Snare' move from Mog's 'Twilight Requiem' Dance can sometimes insta-kill some of the baddies in this area. Atma Weapon/Ultima Weapon is a tough boss (especially compared to 'Melapa'), but certainly not insurmountable. Just hit him hard and don't mess around. I missed one treasure on the way out, but it was just an elixir, nothing big. I just wanted to get out of there as soon as possible. What am I waiting for right?

Well, I consider this the end of 'Act II'. So with the conclusion of this chapter, I'd say we're about halfway through the game.







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