Final Fight (SFC)
Oh man, what a mess this was to upload. I had to re-crop the picture as it seemed the capture broke the screen in half and by a miracle of picture surgery I managed to pull through a video from the mangled video I originally had. The image might be a bit pixelated now, but it seems to of turned out fine. Phew.
This is Final Fight for the Japanese Super Nintendo, or rather the Super Famicom. I won't slot it in a different playlist, this is a Super Nintendo game, but it is safe to say this version of Final Fight is its own which is why I've listed it as Super Famicom as a result. If you're unaware of what Final Fight is it represents the transformation of the beat 'em up genre. Back in 1989, the genre had grown stale and repetitive so Capcom gave it a little of their magic resulting in one of the most fluid fighters of all time and easily the best to play with a buddy at your local arcade.
Sadly the Super Nintendo slashed apart the co-op play, removed one of the playable characters and naturally chopped the animation down to support Final Fight on Super Nintendo. To make matters worse, they also butchered the continues system into restarting the stage you play on and the Industrial area was lopped off too.
But the major difference noted by many is the censorship - this is much less of a concern on the Super Famicom version. The Japanese Nintendo version of Final Fight retains the alcohol references, blood and the suggested rape of Jessica remains intact too. Soundbytes such as "Oh my God!" can still be heard, the lovely (i.e. scantly clad) transexuals Roxy and Poison can be pummeled to death at your leisure as well.
Looking on the Super Nintendo version of Final Fight in general, it is still a entertaining beat 'em up with the compromises but obviously needs to be taken with a pinch of salt. This version is unintentionally harder, slower paced but still rewarding of success. Understandably by 1992 when it was released in Europe the expectations were alot higher. Gamers were growing accustomed to more accurate and high quality arcade style games with the likes of Double Dragon 2 on the Nes and Streets of Rage on the Mega Drive. And since Final Fight was being ported to the Super Nintendo, a much more powerful format from the get-go, it is a wonder as to how they weren't capable of restoring the game otherwise.
Needless to say, following this, Capcom would go on to make amazing conversions of their later more complicated brawlers such as Knights of the Round, Captain Commando and, most impressive of all, Street Fighter Alpha 2 on Super Nintendo almost as if a redemptive act for their failure with Final Fight in the first place.
I suggest you find other means to play Final Fight. My favourite edition personally is Final Fight CD for the Sega Mega CD but fortunately arcade perfect versions can also be found with ease on the Capcom Classics Collection sets on PS2 and PSP also. Buy those instead.
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