Fire Emblem Engage Playthrough 15: The Kingdom of Might

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Alear and her forces make it to Brodia, the Kingdom of Might, and they are accompanied by Alcryst to Brodia Castle, where they meet up with his brother Diamant, as well as his father Morion, the king of Brodia, and we awaken Roy from the Ring of the Young Lion. We then have to take on some Elusian forces led by Ivy, the crown princess of Elusia, leading to a defense battle.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

We have made it all the way to Brodia Castle, and this is where our next battle takes place at, and Diamant is our new ally, and he comes equipped with the Ring of the Young Lion, allowing him to summon Roy from Fire Emblem: The Binding Blade on his side.
Going over the new units, Diamant comes in the Lord Class, his class uses swords, but when promoted to Successeur, he can wield axes. Diamant's best stats are HP, Strength, and Defense, making him a good frontline fighter, his Personal Skill is Fair Fight, when Diamant initiates combat and foe can counterattack, both he and his opponent gain +15 hit rate, and paired with his good Defense, this does give Diamant a good chance of getting in an attack off. Emblem Roy provides HP, Strength, and Resistance, making him good on frontline units, Hold Out ensures that the unit will survive with 1 HP if they had 30% or more HP at the start of combat, Rise Above gives the unit +5 level, Lancereaver gives the unit an advantage against lance units, and Blazing Lion sets an area 3 spaces wide in fire.
The other ally we recruit is Amber, Diamant's retainer, he is a Lance Cavalier, and I checked that his growth rates are almost identical to Alfred's, and out of the two, Alfred has better growth rates. Amber's best stats are Strength, Speed, Defense, and Luck, and he comes with a Killer Lance, which has a high crit rate, and an Iron Greatlance, a smash weapon which makes the unit always move last, and it can push opponents forward. Amber's Personal Skill is Aspiring Hero, he gains a +20 hit rate, but loses 10 avoid when there are no units adjacent to him or the opponent.
This is a defense battle, if anyone makes it to the defended location, this does count as a loss, and our opponent is Ivy, and she has the Ring of the Sage Lord, which was one of the stolen rings. There is a Ballista, which Archers can use to get in some long ranged attacks, this can be good against Pegasus Knights, this will be the right time to promote Alcryst to his Advance class, and I recommend equipping Sigurd to Alcryst to make use of Canter.
As this is a defense battle, I don't recommend advancing, and for items you can get, a Secret Book from an Axe Fighter, and Wind from an enemy Mage, this deals increased damage against Flying units. Ivy's retainers will start moving starting on the third turn, first is Kagetsu, a Swordmaster that has the Wo Dao, this has an increased critical hit rate, and he has good Speed, the best way to fight him is to have a unit like Louis in range of his attack, and then have your other units take him down. Kagetsu has Blinding Flash, which decreases the avoid of foes by 10. The other is Zelkov, a Thief, and he has a Steel Dagger, and he has Not *Quite*, decreasing the hit rate of foes by 10.
Either on turn 7 or if Zelkov and Kagetsu are defeated, Ivy will then enter the fight, and with her Emblem Ring, she can use a Killer Axe and a Master Lance, which strikes fight when unit initiates combat, this is like the Brave Lance. Adaptable allows Ivy to automatically swap to the most effective weapon when counterattacking, if you use a sword, she swaps to the Master Lance, the best way to fight her is using bows and having some Backup units get in a chain attack, and she does have a Revival Stone. Ivy does have Single-Minded, which boosts her hit rate if she fights the same opponent twice in a row.
After defeating Ivy, she will then flee, and end up leaving behind the Emblem Ring, we get two Emblem Rings in one chapter, but I will go over the Emblem we saved in the next chapter. Morion will then prepare for his battle against the Elusian king, despite Diamant not wanting his father to fall into the Elusian army's trap.
I can go over Emblem Roy and some skills he has, for Rise Above, Dragon units gain an additional level, Cavalry units gain additional movement, and Armored units gain 5 more maximum HP. Blazing Lion has increased attack area if used by Dragon units, and Mystical units has expanded flame area. Roy's Emblem Ring is good on frontline units, Diamant being one of the best users of that Emblem Ring, Armored units can put that additional HP to great use, and he is not that bad to equip onto Alear, as it creates a 2x3 area, and while Mystical units creates a 2x5 area in front of the user, most of the Mystical units are Mages, which can benefit from the additional HP and Resistance from Roy's Emblem Ring.







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