Fire Emblem Engage Playthrough 54: The Young Lion

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This one is another hard paralogue, but not as hard as Leif's paralogue. Alear goes to The Binding Grounds, a familiar place to Roy, and he puts Alear to the test. This map has several Wyvern Knights, which could be a reference to the enemies that Roy had to deal with on his adventure, we will need weapons that deal with Wyvern Riders for this.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

I take on Roy's paralogue next, and this one can be a difficult battle, but compared to Leif's paralogue, this one isn't as difficult as the other one, but you do have to deal with several Wyvern Knights, which appear as reinforcements throughout the battle. This map is based on Chapter 21 of Fire Emblem: The Binding Blade, and the music is Trial of Binding, which is a remix of Beneath a New Light, and it is a good remix of that song.
For this map, you will want to bring some bow users to take on the Wyvern Knights that appear, the reinforcements appear starting from Turn 3, another set will appear when you take on a Sniper on the northeast, and another if you initiate combat against a Sage with Meteor, who is placed near Roy.
This map does have a Phantom Wyrm, which does start moving when you fight against a Wyvern Knight on the southern or eastern part of the map. When you make it to where Roy is, you will want to remove the Sage with Meteor, Roy will start moving when you are in range of him or the nearby Sage, and his Binding Blade increases his Defense and Resistance by 5 when equipped and it does have a range of two. Roy does have dialogue if you fight him with Diamant or Alcryst, as his Emblem Ring was entrusted to Brodia, so it would make sense that he would have dialogue against the Brodian princes. Roy can use Blazing Lion if any unit is in range of his Wyrmslayer or Lancereaver, and this creates a 3x3 flame area after use, and he does have Rise Above, which boosts his stats as if he is 5 levels higher than usual, and Hold Out+++ ensures that Roy will always survive combat if his HP is 2 or more, but you can use engage attacks to get through it, and he does have two Revival Stones.
After this really difficult battle, but compared to what Leif put us through, it isn't as hard, and completing the paralogue does increase the maximum Bond Level to 20, and for skills you can pick up from Roy, there are some that are upgrades to previous skills. Sword Power has some upgrades, 4 is at Bond Level 12, and 5 is at Bond Level 16. There are upgrades to Hold Out, while the first one was at Bond Level 8, the second one is at Bond Level 13, and this ensures the unit survives a round of combat if they have 10% of more HP, and the third upgrade is at Bond Level 18, and this is the one that allows you to survive combat if you have 2 HP or more. Strength has some upgrades, 4 is at Bond Level 14, 5 is at Bond Level 17, and 6 is at Bond Level 19. The third weapon from Roy is Binding Blade, and this one is at Bond Level 15, and it can strike opponents close or at range, and this boosts the user's Defense and Resistance by 5 when equipped. While those are some good skills you can pick up, the downside is that they are very expensive, Hold Out+++ requires 5000 SP, it's not really worth spending the SP when you can just equip Roy onto a unit, that way the unit can put that to good effect.
The rest of the video isn't much, as it is mostly exploring the Somniel, as well as viewing support conversations and doing activities.







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