Fire Emblem Engage Playthrough 6: Spirit of the Somniel

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After saving Florra Mill Town from the Corrupted, and Céline now part of Alear's group, they return back to the Somniel, but not without some people offering to open their shops. Alear then encounters a Guardian Spirit of the Somniel, and some new activites are opened up.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

When you leave Florra Mill Town, two people come to you, and they get invited to run shops, one of them sells weapons, and the other sells staves and healing items, and Vander gives you 10000 Gold, which you can use to donate on the bulletin board, if you donate to an area, you can adopt more kinds of animals and get better rewards from that area.
Some new things have been unlocked, the first one is the Ring Vault, you can create Bond Rings, which give units stat boosts, and they come in different ranks, the lowest is C, and the highest is S, and some S Rank Bond Rings have special abilities that can help units, I won't list all of them, but if you look up sites like Serenes Forest, it has a list on every Bond Ring and their special effects. Each Bond Ring references characters from the debut game of the Emblem Ring, for example, if you pick Bond Rings for Marth, the characters from the Bond Rings are from Fire Emblem: Shadow Dragon, which was where Marth is from. You can polish Emblem Rings, and this increases the bond between the unit and the Emblem, and there is inherit skills, if the unit and the Emblem are at Level 5, you can inherit skills from them, for example, Perspective from Marth is good on units with high Speed, and Break Defense allows units to make an additional attack for 50% less damage. You can only have Emblems be up to Level 10, and for other skills, Unyielding from Marth has the unit heal 20% of the unit's maximum HP if their HP is below 20%. Next is Sigurd's skills, Canter for any Cavalry class is one you will want, but it is quite expensive as it costs 1000 skill points, Momentum gives +1 Attack during combat for each space you move, and the maximum is 10, and Headlong Rush provides an immunity to freeze. Then the most recent addition, Celica has some skills, Holy Stance sends 10% of the damage back to Corrupted foes when they attack, Tome Precision is good on any magic user, and Favorite Food completely fills the engage meter when a unit eats a packed lunch.
When you reach Bond Level 10 with that unit, you unlock their secondary weapon, Marth's is Mercurius, which doubles experience earned for the user, Sigurd has the Brave Lance, if the unit initiates combat, they attack twice, and Celica has Recover, which can be used to heal allies, and it heals more than Heal and Mend.
We meet the Guardian Spirit of the Somniel, which we can name it, the default name is Sommie, and you can pet it and feed it to get Bond Fragments, the Stable is where your adopted animals are kept, and you can get materials or ingredients from them. Strength Training is run by Alfred, and this is where you can give Alear some temporary bonuses, and this is like a rhythm minigame where you need timing, and it is only active for the next battle, and you can have Sommie accompany you in Strength Training, and you can get some Bond Fragments that way.
For the rest of the video, I show some support conversations and a bunch more new additions to the Somniel, and I can go over our new allies Céline, Chloé, and Louis, and the units they can support with.
Céline: Alfred, Etie, Louis, Chloé
Louis: Clanne, Céline, Chloé
Chloé: Framme, Céline, Louis







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