Kirby's Return to Dream Land Deluxe Playthrough 3: Raisin Ruins

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The next world is Raisin Ruins, a desert themed world, and this one has a bunch of ruins. The stages in Raisin Ruins introduces some new Copy Abilities, like Whip, Sand, Water, and many other kinds, as the desert has a bunch of challenges that require certain Abilities.

As for the rest of the description, I recommend watching the full video before reading past this point of the description

Raisin Ruins is the second world in Kirby's Return to Dream Land, and stage 1 takes place in a desert, this course introduces the Whip Ability, which you can get from Whippy. Whip can be used to grab items from a distance, including some through walls or Gordos, and it has good range. New to Kirby's Return to Dream Land Deluxe is the Sand Ability, which can be used to break even metal blocks, and the enemy is called Sandran, it is confirmed on Nintendo France Twitter. The first Energy Sphere requires the cannon, and there is a Flamer which gives you the Fire Ability, these enemies originally provided the Burning Ability in earlier Kirby games where Kirby uses it to charge into enemies, but the Burning Ability's moves are part of the Fire Ability's moves. Then we enter a tunnel with rolling boulders, and the end of the tunnel has the second Energy Sphere, and after avoiding the boulders and using the Invincible Candy, and we find a bunch of Parasol Waddle Dees, which give the Parasol Ability, and then a fight against Bonkers, which gives the Hammer Ability, couldn't believe that it took until Kirby and the Forgotten Land to introduce a regular enemy that gives the Hammer Ability, despite the Ability having been around since Kirby's Adventure, and you will need that for the third Energy Sphere.
Stage 2 of Raisin Ruins is an oasis-themed course, and this one introduces the Water Ability, which made its first appearance in the original game, Kirby can shoot a more powerful Water Gun when underwater, and you can use Water Geyser and other moves to help against enemies. Then we have a tunnel which makes use of the Stone Ability from Rocky, and you can use Stone to pound the stakes, one of them leads to a secret room which leads to an Energy Sphere. Then we get an underwater section which leads to a Warp Star, before then is a secret room with an Energy Sphere, and the next area has some Kabu Statues, and a Super Waddle Doo which gives the Flare Beam Super Ability, Flare Beam can be controlled to destroy the statues, and Another Dimension has floating water cubes, and the Sphere Doomer fight has you pick between Parasol or Whip, and defeating the Sphere Doomer gives two Energy Spheres, and time to finish the stage.
Stage 3 is the ruins, and this one has a bunch of paths you can take, and some of them can have enemies, and there is one that doesn't have a single one and instead have Point Stars, and the next area is a Shotzo infested area, including the larger Gigatzo. This is where the Tornado Ability is found, which you can get from a Twister, the Tornado Ability does help with finding the first Energy Sphere. The next room has the Hi-Jump Ability, and the enemy you get it from is called Starman, Nintendo really likes to use that name for certain characters, or items, we had the Super Star from the Mario series, which was also called the Starman, and there was a Starman from EarthBound. Hi-Jump can be used to jump high and damage enemies, and that room has the second Energy Sphere, and past the Gordos to the door. Then we get a mid-boss fight against King Doo, a giant Waddle Doo which gives the Beam Ability when defeated, and we need that for the third Energy Sphere, and then time for some Donkey Kong Country with the cannons, which we have to make use of to get the fourth Energy Sphere, and that is the course done.







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