Fire Emblem Fates: Conquest Lunatic - Random Reclass / Chapter 9

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One of the trickier Conquest map IMHO. You're sorta expected to go at a fast enough pace, yet progressing as quickly as possible may well punish the player - for example, the spear fighters who could be a bit hard to double and 2HKO (especially the paired-up ones) landing a single -6 def debuff could make your most durable fighter instantly vulnerable and you generally don't want to eat an Enfeeble staff use from the carefully positioned shrine maiden either. People often say, this is the marvelous CQ Lunatic map design! Personally, I find that out of the available ways to prevail over the obstacles are exactly the ways that ought to be avoided - i.e. having inflated stats on MU, Jakob or whoever else. How to avoid being Seal Defence'd? Double and 2HKO the paired-up spear fighters. How to not mind the Enfeeble debuff in stats across the board? Have such high stats that you don't care about it. Other more subtle tactics, like having sufficient movement to attack the shrine maiden while out of her Enfeeble range, are a different business, and not always equally available to everyone... like us on this run, because the RNG has this time given us:

Corrin 11/24 - Knight
Felicia 2/32 - Master of Arms (again)
Silas 14/23 - Outlaw
Arthur 18/23 - Dread Fighter (again)
Effie 3/21 - Spear Fighter
Elise 16/21 - Dark Mage (again)
Odin 3/23 - Spear Fighter
Niles 21/23 - Grandmaster

The biggest surprise is three characters getting the same class they previously got again, which I think neither of three particularly mind even if they could use a new extra skill. The RNG decided Mozu would be warming the bench this map, so Elise is back in the team again, as a Dark Mage just like last time.

Corrin as a Knight is quite effective considering speed is the one stat he doesn't excel in, so he can focus on hitting things with E-rank lances and tanking them with high defence. The lv. 1 Knight is imho one of the better upromoted skills around.

Silas as an Outlaw is nice, and getting +4 str/def from a talk bonus makes him exceptional on this map. Though Silas is already a bit overlevelled in comparison to the rest of the team, I decide I want not only Locktouch until the map is over but also Move+1, which must be my favourite unpromoted skill ever. This results in Silas hogging exp that folks like lv. 6 Odin could've also used. Worth it?

Effie and Odin both got Spear Fighter, which means Seal Defence will be going off on unsuspecting enemies out of more than just one source (before this map, it was Arthur). Effie does enjoy her access to Javelin and the like. Her speed looks a bit bad as a Spear Fighter, so hopefully things will change in 10 or so levels.

Niles getting Grandmaster is great, and allows him to function as the team's bulkiest tome user, which lets me use him to tank archer attacks from the other side of the wall to Haitaka. The game is really nasty here and shows all three archers having the same 22 or so Might with their bows, but if you're inattentive you may not notice one of the 22 Mt archers gets this number from having a stealth 8 mag stat and a Shining Bow - a player who misses this detail can lose a character by taking 20 damage instead of, say, 5. Pretty clever of Conquest Lunatic!

Arthur was clearly on top of his game as a Dread Fighter with a Felicia pair-up (MoA is such good pair-up fodder) and if I'd given him a spd tonic he would've been able to double the paired-up spear fighters as well. I wanted to give Silas 2 levels worth of exp though, so I didn't invest.

Speaking of which, Silas was getting damage output that's usually not expected of him on this difficulty of the game. He could achieve above OHKO levels of damage on archers Arthur had debuffed with Seal Defence (he didn't even need to counter them for the debuff to occur), and that's without any pair-up or Corrin going below 50% for Vow of Friendship to be active.

The hardest part of the map is probably when you're balls deep in Haitaka's area when the reinforcements start appearing, which makes it hard to either retreat or (especially) rout the numerous enemies that appear. Usually it's 2 samurai + 4 archers + 4 spear fighters, but I played carefully by placing Arthur and Felicia on one of the reinforcement points, preventing the 4 SFs from appearing. Arthur could easily ORKO them after dealing with the Bolt Naginata dood on player phase, but since I had all my scrubs concentrated in that area already, I thought I'd rather let go of the exp.

Oh, and how did I deal with the Enfeeble shrine maiden? I made sure she targeted Arthur first so that his stats would have recovered by the time he started engaging the toughest enemies. I also kept Niles out of her range because he needs to be undebuffed + with Elise's support in range to 2HKO the archers in Haitaka's room.







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