Pokemon Omega Ruby - 0 Exp Part 19: Zinnia final (Delta Episode)
And now a video to finalise our Omega Ruby 0 exp experience! Zinnia wasn't there in any shape or form in vanilla, but she's easily the hardest opponent faced in ORAS' new Delta Episode, and the highest-levelled trainer out there, all of her Pokemon beating champion Steven's in level. I didn't include my first battle against her (Granite Cave) in this series, as it was an easy 6-vs-3 fight with her Pokemon all being 5 levels lower than they are here and her Salamence not mega evolving.
Challenge playlist:
https://www.youtube.com/playlist?list=PLbSv8zSDR9c1PNYH-llf1dNbuoB3ONrsG
This fight was kind of a chore to practise to perfect the strategy, as you have to capture Rayquaza (the capture rate seems to be suspiciously high, yet you can still chuck balls for 10 turns at it sometimes) and then click through a lot of dialogue to get there. P infuriating when such an attempt fails due to some luck-reliant hax occurring.
Not only do you have to catch Rayquaza, but it's forced into your party AS A LEAD, so you'll be switching it in at the start of the Zinnia fight whether you want to or not (and we don't, since legendaries are banned in this run... especially overpowered lv. 70 ones). My solution is simply to let Rayquaza die against Goodra - Ice Beam reliably 2HKOs. Zennia also has 5 Pokemon, so it's a fair 5-on-5 match from this point on, except with a big level disadvantage.
The postgame offered very little as far as new Pokemon are concerned. There's Sky Pillar with lv. 44-46 Pokemon, a better level range than Victory Road's, but aside from a better Mawile and a nice Claydol for support, there's little of interest there. Who cares about Golbat and Ariados, seriously? I know I don't!
The level disadvantage plays a big role in foes easily outspeeding and KOing our best sources of raw damage, so Claydol's task as the true lead is to make the speed no longer an issue for a few turns by setting Trick Room. Lasting for 5 turns, 2 turns of it pass by the time Claydol is KO'd (it can take one SE hit from Goodra) with Claydol weakening it with its own Ice Beam before falling. This is important, as non-mega'd Mawile needs to reliably finish it off with a Life Orb Play Rough, targeting its weakest defensive stat by far.
We now have two more turns of Trick Room to make use of, and we do it successfully. Tyrantrum is coming next, and Medicham OHKOs it with Hi Jump Kick no problem after it goes mega. I don't quite get the motivation to send out Altaria (Moonblast probably? would it even OHKO?) but she'll also be OHKO'd by lv. 40 Mega Medicham, this time falling prey to relearned Ice Punch.
Suddenly things don't look so grim for us anymore, but Trick Room time is up. Noivern will be sent out, and while it doesn't do all that much to Mawile, we want to be prepared for when Salamence enters the battlefield. Braviary is chosen to use Tailwind, doubling our party's speed for 4 turns. It'll injure Noivern a good bit with its Life Orb Brave Bird nuke before going down, Starmie grabbing the kill with Ice Beam. Starmie is here because it not only has Ice Beam access but because it can paralyse with Thunder Wave, which it does to Salamence while we still have a speed advantage.
With Salamence paralysed, the tandem of Mega Medicham and Mawile should be sufficiently equipped to deal with it, both outspeeding when Tailwind's time has run out. Full para procs here, so Starmie gets to weaken the terrifying semi-Uber before it falls, and Mega Medicham lands the finishing blow. Both Starmie and Medicham have served us really well in the end/postgame, wouldn't you agree?
Well, thanks again to everyone for joining me on this challenge, and I'll probably say goodbye to Pokemon until late November when the new games are out. Who knows what I'll want to do with them, but I'm really looking forward to it and there better be a means to make another 0 exp run possible (not sure if the absence of the Pokemon League format/structure will pose a hurdle for this playstyle/challenge). I may or may not tackle the Elite Four rematches in the future, but for now I'm taking a break from Pokemon. Finishing a 0 exp run in each of the two generation 6 world was thoroughly enjoyable not only from a completionist's viewpoint.
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