Fire Emblem: Three Houses - Cindered Shadows (Hard) | Part 6

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This stage has some unique mechanics to it, with the now enemy boss Aelfric causing damage to all enemies every couple of turns and the 4 DLC characters all isolated and steadily taking damage until someone else comes and breaks the spell cast on them by stepping on the designated spot.

This is the stage I mentioned before where Retribution is basically required. It's a gambit that allows you to counterattack from any range. Ashe's battalion has it by default. You really want to use this to deal with the long range spell casters, otherwise you'll have to rush them and risk dying or have them drain out all their spell uses, which will take forever. And you can't afford to wait that long because you lose this stage if too many turns pass.

I normally avoid using this gambit and a few others because I just think it's cheap. But this stage really forces your hand. I'm sure it's theoretically possible without using it, but it'd be a massive pain to not. Even then, I didn't think to use it until about the middle of the stage, mostly because I forgot Ashe even had the ability. I definitely could have handled this better and considered restarting, but luckily Edelgard didn't die when I had her get attacked so it worked out. If she had, then I'd have just restarted the whole thing and done much better.

Aelfric is surprisingly sturdy for being a mage, but your heavy hitters shouldn't have any problem taking him down in a few rounds. You can also use gambits to attack him safely.







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